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use crate::Point;
/// A rectangle.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct Rectangle<T = f32> {
/// X coordinate of the top-left corner.
pub x: T,
/// Y coordinate of the top-left corner.
pub y: T,
/// Width of the rectangle.
pub width: T,
/// Height of the rectangle.
pub height: T,
}
impl Rectangle<f32> {
/// Returns the [`Point`] at the center of the [`Rectangle`].
///
/// [`Point`]: struct.Point.html
/// [`Rectangle`]: struct.Rectangle.html
pub fn center(&self) -> Point {
Point::new(self.center_x(), self.center_y())
}
/// Returns the X coordinate of the [`Point`] at the center of the
/// [`Rectangle`].
///
/// [`Point`]: struct.Point.html
/// [`Rectangle`]: struct.Rectangle.html
pub fn center_x(&self) -> f32 {
self.x + self.width / 2.0
}
/// Returns the Y coordinate of the [`Point`] at the center of the
/// [`Rectangle`].
///
/// [`Point`]: struct.Point.html
/// [`Rectangle`]: struct.Rectangle.html
pub fn center_y(&self) -> f32 {
self.y + self.height / 2.0
}
/// Returns true if the given [`Point`] is contained in the [`Rectangle`].
///
/// [`Point`]: struct.Point.html
/// [`Rectangle`]: struct.Rectangle.html
pub fn contains(&self, point: Point) -> bool {
self.x <= point.x
&& point.x <= self.x + self.width
&& self.y <= point.y
&& point.y <= self.y + self.height
}
/// Computes the intersection with the given [`Rectangle`].
///
/// [`Rectangle`]: struct.Rectangle.html
pub fn intersection(
&self,
other: &Rectangle<f32>,
) -> Option<Rectangle<f32>> {
let x = self.x.max(other.x);
let y = self.y.max(other.y);
let lower_right_x = (self.x + self.width).min(other.x + other.width);
let lower_right_y = (self.y + self.height).min(other.y + other.height);
let width = lower_right_x - x;
let height = lower_right_y - y;
if width > 0.0 && height > 0.0 {
Some(Rectangle {
x,
y,
width,
height,
})
} else {
None
}
}
}
impl std::ops::Mul<f32> for Rectangle<u32> {
type Output = Self;
fn mul(self, scale: f32) -> Self {
Self {
x: (self.x as f32 * scale).round() as u32,
y: (self.y as f32 * scale).round() as u32,
width: (self.width as f32 * scale).round() as u32,
height: (self.height as f32 * scale).round() as u32,
}
}
}
impl From<Rectangle<u32>> for Rectangle<f32> {
fn from(rectangle: Rectangle<u32>) -> Rectangle<f32> {
Rectangle {
x: rectangle.x as f32,
y: rectangle.y as f32,
width: rectangle.width as f32,
height: rectangle.height as f32,
}
}
}
impl From<Rectangle<f32>> for Rectangle<u32> {
fn from(rectangle: Rectangle<f32>) -> Rectangle<u32> {
Rectangle {
x: rectangle.x as u32,
y: rectangle.y as u32,
width: rectangle.width.ceil() as u32,
height: rectangle.height.ceil() as u32,
}
}
}
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