1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
|
//! Build menus for your application.
use crate::keyboard::Hotkey;
/// Menu representation.
///
/// This can be used by `shell` implementations to create a menu.
#[derive(Debug, Clone)]
pub struct Menu<Message> {
entries: Vec<Entry<Message>>,
}
impl<Message> PartialEq for Menu<Message> {
fn eq(&self, other: &Self) -> bool {
self.entries == other.entries
}
}
impl<Message> Menu<Message> {
/// Creates an empty [`Menu`].
pub fn new() -> Self {
Self::with_entries(Vec::new())
}
/// Creates a new [`Menu`] with the given entries.
pub fn with_entries(entries: Vec<Entry<Message>>) -> Self {
Self { entries }
}
/// Adds an [`Entry`] to the [`Menu`].
pub fn push(mut self, entry: Entry<Message>) -> Self {
self.entries.push(entry);
self
}
/// Returns a [`MenuEntry`] iterator.
pub fn iter(&self) -> impl Iterator<Item = &Entry<Message>> {
self.entries.iter()
}
}
/// Represents one of the possible entries used to build a [`Menu`].
#[derive(Debug, Clone)]
pub enum Entry<Message> {
/// Item for a [`Menu`]
Item {
/// The title of the item
content: String,
/// The [`Hotkey`] to activate the item, if any
hotkey: Option<Hotkey>,
/// The message generated when the item is activated
on_activation: Message,
},
/// Dropdown for a [`Menu`]
Dropdown {
/// Title of the dropdown
content: String,
/// The submenu of the dropdown
submenu: Menu<Message>,
},
/// Separator for a [`Menu`]
Separator,
}
impl<Message> Entry<Message> {
/// Creates an [`Entry::Item`].
pub fn item<S: Into<String>>(
content: S,
hotkey: impl Into<Option<Hotkey>>,
on_activation: Message,
) -> Self {
let content = content.into();
let hotkey = hotkey.into();
Entry::Item {
content,
hotkey,
on_activation,
}
}
/// Creates an [`Entry::Dropdown`].
pub fn dropdown<S: Into<String>>(
content: S,
submenu: Menu<Message>,
) -> Self {
let content = content.into();
Entry::Dropdown { content, submenu }
}
}
impl<Message> PartialEq for Entry<Message> {
fn eq(&self, other: &Self) -> bool {
match (self, other) {
(
Entry::Item {
content, hotkey, ..
},
Entry::Item {
content: other_content,
hotkey: other_hotkey,
..
},
) => content == other_content && hotkey == other_hotkey,
(
Entry::Dropdown { content, submenu },
Entry::Dropdown {
content: other_content,
submenu: other_submenu,
},
) => content == other_content && submenu == other_submenu,
(Entry::Separator, Entry::Separator) => true,
_ => false,
}
}
}
|