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//! Position your widgets properly.
mod limits;
mod node;
pub mod flex;
pub use limits::Limits;
pub use node::Node;
use crate::{Point, Rectangle, Size, Vector};
/// The bounds of a [`Node`] and its children, using absolute coordinates.
#[derive(Debug, Clone, Copy)]
pub struct Layout<'a> {
position: Point,
node: &'a Node,
}
impl<'a> Layout<'a> {
/// Creates a new [`Layout`] for the given [`Node`] at the origin.
pub fn new(node: &'a Node) -> Self {
Self::with_offset(Vector::new(0.0, 0.0), node)
}
/// Creates a new [`Layout`] for the given [`Node`] with the provided offset
/// from the origin.
pub fn with_offset(offset: Vector, node: &'a Node) -> Self {
let bounds = node.bounds();
Self {
position: Point::new(bounds.x, bounds.y) + offset,
node,
}
}
/// Returns the position of the [`Layout`].
pub fn position(&self) -> Point {
self.position
}
/// Returns the bounds of the [`Layout`].
///
/// The returned [`Rectangle`] describes the position and size of a
/// [`Node`].
pub fn bounds(&self) -> Rectangle {
let bounds = self.node.bounds();
Rectangle {
x: self.position.x,
y: self.position.y,
width: bounds.width,
height: bounds.height,
}
}
/// Returns an iterator over the [`Layout`] of the children of a [`Node`].
pub fn children(self) -> impl Iterator<Item = Layout<'a>> {
self.node.children().iter().map(move |node| {
Layout::with_offset(
Vector::new(self.position.x, self.position.y),
node,
)
})
}
}
/// Produces a [`Node`] with two children nodes one right next to each other.
pub fn next_to_each_other(
limits: &Limits,
spacing: f32,
left: impl FnOnce(&Limits) -> Node,
right: impl FnOnce(&Limits) -> Node,
) -> Node {
let mut left_node = left(limits);
let left_size = left_node.size();
let right_limits = limits.shrink(Size::new(left_size.width + spacing, 0.0));
let mut right_node = right(&right_limits);
let right_size = right_node.size();
let (left_y, right_y) = if left_size.height > right_size.height {
(0.0, (left_size.height - right_size.height) / 2.0)
} else {
((right_size.height - left_size.height) / 2.0, 0.0)
};
left_node.move_to(Point::new(0.0, left_y));
right_node.move_to(Point::new(left_size.width + spacing, right_y));
Node::with_children(
Size::new(
left_size.width + spacing + right_size.width,
left_size.height.max(right_size.height),
),
vec![left_node, right_node],
)
}
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