//! Configure your application. #[cfg(target_os = "windows")] #[path = "settings/windows.rs"] mod platform; #[cfg(not(target_os = "windows"))] #[path = "settings/not_windows.rs"] mod platform; pub use platform::PlatformSpecific; use crate::conversion; use crate::Mode; use winit::monitor::MonitorHandle; use winit::window::WindowBuilder; /// The settings of an application. #[derive(Debug, Clone, Default)] pub struct Settings { /// The [`Window`] settings /// /// [`Window`]: struct.Window.html pub window: Window, /// The data needed to initialize an [`Application`]. /// /// [`Application`]: trait.Application.html pub flags: Flags, } /// The window settings of an application. #[derive(Debug, Clone)] pub struct Window { /// The size of the window. pub size: (u32, u32), /// The minimum size of the window. pub min_size: Option<(u32, u32)>, /// The maximum size of the window. pub max_size: Option<(u32, u32)>, /// Whether the window should be resizable or not. pub resizable: bool, /// Whether the window should have a border, a title bar, etc. pub decorations: bool, /// Whether the window should be transparent. pub transparent: bool, /// Whether the window will always be on top of other windows. pub always_on_top: bool, /// The window icon, which is also usually used in the taskbar pub icon: Option, /// Platform specific settings. pub platform_specific: platform::PlatformSpecific, } impl Window { /// Converts the window settings into a `WindowBuilder` from `winit`. pub fn into_builder( self, title: &str, mode: Mode, primary_monitor: Option, ) -> WindowBuilder { let mut window_builder = WindowBuilder::new(); let (width, height) = self.size; window_builder = window_builder .with_title(title) .with_inner_size(winit::dpi::LogicalSize { width, height }) .with_resizable(self.resizable) .with_decorations(self.decorations) .with_transparent(self.transparent) .with_window_icon(self.icon) .with_always_on_top(self.always_on_top) .with_fullscreen(conversion::fullscreen(primary_monitor, mode)); if let Some((width, height)) = self.min_size { window_builder = window_builder .with_min_inner_size(winit::dpi::LogicalSize { width, height }); } if let Some((width, height)) = self.max_size { window_builder = window_builder .with_max_inner_size(winit::dpi::LogicalSize { width, height }); } #[cfg(target_os = "windows")] { use winit::platform::windows::WindowBuilderExtWindows; if let Some(parent) = self.platform_specific.parent { window_builder = window_builder.with_parent_window(parent); } } window_builder } } impl Default for Window { fn default() -> Window { Window { size: (1024, 768), min_size: None, max_size: None, resizable: true, decorations: true, transparent: false, always_on_top: false, icon: None, platform_specific: Default::default(), } } }