//! Create interactive, native cross-platform applications for WGPU. mod state; mod window_manager; pub use state::State; use crate::conversion; use crate::core; use crate::core::mouse; use crate::core::renderer; use crate::core::widget::operation; use crate::core::window; use crate::core::{Point, Size}; use crate::futures::futures::channel::mpsc; use crate::futures::futures::channel::oneshot; use crate::futures::futures::executor; use crate::futures::futures::task; use crate::futures::futures::{Future, StreamExt}; use crate::futures::subscription::{self, Subscription}; use crate::futures::{Executor, Runtime}; use crate::graphics; use crate::graphics::{compositor, Compositor}; use crate::multi_window::window_manager::WindowManager; use crate::runtime::command::{self, Command}; use crate::runtime::multi_window::Program; use crate::runtime::user_interface::{self, UserInterface}; use crate::runtime::Debug; use crate::{Clipboard, Error, Proxy, Settings}; pub use crate::application::{default, Appearance, DefaultStyle}; use rustc_hash::FxHashMap; use std::mem::ManuallyDrop; use std::sync::Arc; use std::time::Instant; /// An interactive, native, cross-platform, multi-windowed application. /// /// This trait is the main entrypoint of multi-window Iced. Once implemented, you can run /// your GUI application by simply calling [`run`]. It will run in /// its own window. /// /// An [`Application`] can execute asynchronous actions by returning a /// [`Command`] in some of its methods. /// /// When using an [`Application`] with the `debug` feature enabled, a debug view /// can be toggled by pressing `F12`. pub trait Application: Program where Self::Theme: DefaultStyle, { /// The data needed to initialize your [`Application`]. type Flags; /// Initializes the [`Application`] with the flags provided to /// [`run`] as part of the [`Settings`]. /// /// Here is where you should return the initial state of your app. /// /// Additionally, you can return a [`Command`] if you need to perform some /// async action in the background on startup. This is useful if you want to /// load state from a file, perform an initial HTTP request, etc. fn new(flags: Self::Flags) -> (Self, Command); /// Returns the current title of the [`Application`]. /// /// This title can be dynamic! The runtime will automatically update the /// title of your application when necessary. fn title(&self, window: window::Id) -> String; /// Returns the current `Theme` of the [`Application`]. fn theme(&self, window: window::Id) -> Self::Theme; /// Returns the `Style` variation of the `Theme`. fn style(&self, theme: &Self::Theme) -> Appearance { theme.default_style() } /// Returns the event `Subscription` for the current state of the /// application. /// /// The messages produced by the `Subscription` will be handled by /// [`update`](#tymethod.update). /// /// A `Subscription` will be kept alive as long as you keep returning it! /// /// By default, it returns an empty subscription. fn subscription(&self) -> Subscription { Subscription::none() } /// Returns the scale factor of the window of the [`Application`]. /// /// It can be used to dynamically control the size of the UI at runtime /// (i.e. zooming). /// /// For instance, a scale factor of `2.0` will make widgets twice as big, /// while a scale factor of `0.5` will shrink them to half their size. /// /// By default, it returns `1.0`. #[allow(unused_variables)] fn scale_factor(&self, window: window::Id) -> f64 { 1.0 } } /// Runs an [`Application`] with an executor, compositor, and the provided /// settings. pub fn run( settings: Settings, graphics_settings: graphics::Settings, ) -> Result<(), Error> where A: Application + 'static, E: Executor + 'static, C: Compositor + 'static, A::Theme: DefaultStyle, { use winit::event_loop::EventLoop; let mut debug = Debug::new(); debug.startup_started(); let event_loop = EventLoop::with_user_event() .build() .expect("Create event loop"); let (proxy, worker) = Proxy::new(event_loop.create_proxy()); let runtime = { let executor = E::new().map_err(Error::ExecutorCreationFailed)?; executor.spawn(worker); Runtime::new(executor, proxy.clone()) }; let (application, init_command) = { let flags = settings.flags; runtime.enter(|| A::new(flags)) }; let id = settings.id; let title = application.title(window::Id::MAIN); let (boot_sender, boot_receiver) = oneshot::channel(); let (event_sender, event_receiver) = mpsc::unbounded(); let (control_sender, control_receiver) = mpsc::unbounded(); let instance = Box::pin(run_instance::( application, runtime, proxy, debug, boot_receiver, event_receiver, control_sender, init_command, )); let context = task::Context::from_waker(task::noop_waker_ref()); struct Runner { instance: std::pin::Pin>, context: task::Context<'static>, boot: Option>, sender: mpsc::UnboundedSender>, receiver: mpsc::UnboundedReceiver, error: Option, } struct BootConfig { sender: oneshot::Sender>, id: Option, title: String, window_settings: window::Settings, graphics_settings: graphics::Settings, } let mut runner = Runner { instance, context, boot: Some(BootConfig { sender: boot_sender, id, title, window_settings: settings.window, graphics_settings, }), sender: event_sender, receiver: control_receiver, error: None, }; impl winit::application::ApplicationHandler for Runner where F: Future, C: Compositor, { fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) { let Some(BootConfig { sender, id, title, window_settings, graphics_settings, }) = self.boot.take() else { return; }; let should_be_visible = window_settings.visible; let exit_on_close_request = window_settings.exit_on_close_request; let window_attributes = conversion::window_attributes( window_settings, &title, event_loop.primary_monitor(), id, ) .with_visible(false); log::debug!("Window attributes: {window_attributes:#?}"); let window = match event_loop.create_window(window_attributes) { Ok(window) => Arc::new(window), Err(error) => { self.error = Some(Error::WindowCreationFailed(error)); event_loop.exit(); return; } }; let finish_boot = async move { let compositor = C::new(graphics_settings, window.clone()).await?; sender .send(Boot { window, compositor, should_be_visible, exit_on_close_request, }) .ok() .expect("Send boot event"); Ok::<_, graphics::Error>(()) }; if let Err(error) = executor::block_on(finish_boot) { self.error = Some(Error::GraphicsCreationFailed(error)); event_loop.exit(); } } fn new_events( &mut self, event_loop: &winit::event_loop::ActiveEventLoop, cause: winit::event::StartCause, ) { if self.boot.is_some() { return; } self.process_event( event_loop, Event::EventLoopAwakened(winit::event::Event::NewEvents(cause)), ); } fn window_event( &mut self, event_loop: &winit::event_loop::ActiveEventLoop, window_id: winit::window::WindowId, event: winit::event::WindowEvent, ) { #[cfg(target_os = "windows")] let is_move_or_resize = matches!( event, winit::event::WindowEvent::Resized(_) | winit::event::WindowEvent::Moved(_) ); self.process_event( event_loop, Event::EventLoopAwakened(winit::event::Event::WindowEvent { window_id, event, }), ); // TODO: Remove when unnecessary // On Windows, we emulate an `AboutToWait` event after every `Resized` event // since the event loop does not resume during resize interaction. // More details: https://github.com/rust-windowing/winit/issues/3272 #[cfg(target_os = "windows")] { if is_move_or_resize { self.process_event( event_loop, Event::EventLoopAwakened( winit::event::Event::AboutToWait, ), ); } } } fn user_event( &mut self, event_loop: &winit::event_loop::ActiveEventLoop, message: Message, ) { self.process_event( event_loop, Event::EventLoopAwakened(winit::event::Event::UserEvent( message, )), ); } fn about_to_wait( &mut self, event_loop: &winit::event_loop::ActiveEventLoop, ) { self.process_event( event_loop, Event::EventLoopAwakened(winit::event::Event::AboutToWait), ); } } impl Runner where F: Future, C: Compositor, { fn process_event( &mut self, event_loop: &winit::event_loop::ActiveEventLoop, event: Event, ) { if event_loop.exiting() { return; } self.sender.start_send(event).expect("Send event"); loop { let poll = self.instance.as_mut().poll(&mut self.context); match poll { task::Poll::Pending => match self.receiver.try_next() { Ok(Some(control)) => match control { Control::ChangeFlow(flow) => { use winit::event_loop::ControlFlow; match (event_loop.control_flow(), flow) { ( ControlFlow::WaitUntil(current), ControlFlow::WaitUntil(new), ) if new < current => {} ( ControlFlow::WaitUntil(target), ControlFlow::Wait, ) if target > Instant::now() => {} _ => { event_loop.set_control_flow(flow); } } } Control::CreateWindow { id, settings, title, monitor, } => { let exit_on_close_request = settings.exit_on_close_request; let window = event_loop .create_window( conversion::window_attributes( settings, &title, monitor, None, ), ) .expect("Create window"); self.process_event( event_loop, Event::WindowCreated { id, window, exit_on_close_request, }, ); } Control::Exit => { event_loop.exit(); } }, _ => { break; } }, task::Poll::Ready(_) => { event_loop.exit(); break; } }; } } } let _ = event_loop.run_app(&mut runner); Ok(()) } struct Boot { window: Arc, compositor: C, should_be_visible: bool, exit_on_close_request: bool, } enum Event { WindowCreated { id: window::Id, window: winit::window::Window, exit_on_close_request: bool, }, EventLoopAwakened(winit::event::Event), } enum Control { ChangeFlow(winit::event_loop::ControlFlow), Exit, CreateWindow { id: window::Id, settings: window::Settings, title: String, monitor: Option, }, } async fn run_instance( mut application: A, mut runtime: Runtime, A::Message>, mut proxy: Proxy, mut debug: Debug, mut boot: oneshot::Receiver>, mut event_receiver: mpsc::UnboundedReceiver>, mut control_sender: mpsc::UnboundedSender, init_command: Command, ) where A: Application + 'static, E: Executor + 'static, C: Compositor + 'static, A::Theme: DefaultStyle, { use winit::event; use winit::event_loop::ControlFlow; let Boot { window: main_window, mut compositor, should_be_visible, exit_on_close_request, } = boot.try_recv().ok().flatten().expect("Receive boot"); let mut window_manager = WindowManager::new(); let _ = window_manager.insert( window::Id::MAIN, main_window, &application, &mut compositor, exit_on_close_request, ); let main_window = window_manager .get_mut(window::Id::MAIN) .expect("Get main window"); if should_be_visible { main_window.raw.set_visible(true); } let mut clipboard = Clipboard::connect(&main_window.raw); let mut events = { vec![( window::Id::MAIN, core::Event::Window(window::Event::Opened { position: main_window.position(), size: main_window.size(), }), )] }; let mut ui_caches = FxHashMap::default(); let mut user_interfaces = ManuallyDrop::new(build_user_interfaces( &application, &mut debug, &mut window_manager, FxHashMap::from_iter([( window::Id::MAIN, user_interface::Cache::default(), )]), )); run_command( &application, &mut compositor, init_command, &mut runtime, &mut clipboard, &mut control_sender, &mut proxy, &mut debug, &mut window_manager, &mut ui_caches, ); runtime.track(application.subscription().into_recipes()); let mut messages = Vec::new(); let mut user_events = 0; debug.startup_finished(); 'main: while let Some(event) = event_receiver.next().await { match event { Event::WindowCreated { id, window, exit_on_close_request, } => { let window = window_manager.insert( id, Arc::new(window), &application, &mut compositor, exit_on_close_request, ); let logical_size = window.state.logical_size(); let _ = user_interfaces.insert( id, build_user_interface( &application, user_interface::Cache::default(), &mut window.renderer, logical_size, &mut debug, id, ), ); let _ = ui_caches.insert(id, user_interface::Cache::default()); events.push(( id, core::Event::Window(window::Event::Opened { position: window.position(), size: window.size(), }), )); } Event::EventLoopAwakened(event) => { match event { event::Event::NewEvents( event::StartCause::Init | event::StartCause::ResumeTimeReached { .. }, ) => { for (_id, window) in window_manager.iter_mut() { // TODO once widgets can request to be redrawn, we can avoid always requesting a // redraw window.raw.request_redraw(); } } event::Event::PlatformSpecific( event::PlatformSpecific::MacOS( event::MacOS::ReceivedUrl(url), ), ) => { runtime.broadcast( subscription::Event::PlatformSpecific( subscription::PlatformSpecific::MacOS( subscription::MacOS::ReceivedUrl(url), ), ), ); } event::Event::UserEvent(message) => { messages.push(message); user_events += 1; } event::Event::WindowEvent { window_id: id, event: event::WindowEvent::RedrawRequested, .. } => { let Some((id, window)) = window_manager.get_mut_alias(id) else { continue; }; // TODO: Avoid redrawing all the time by forcing widgets to // request redraws on state changes // // Then, we can use the `interface_state` here to decide if a redraw // is needed right away, or simply wait until a specific time. let redraw_event = core::Event::Window( window::Event::RedrawRequested(Instant::now()), ); let cursor = window.state.cursor(); let ui = user_interfaces .get_mut(&id) .expect("Get user interface"); let (ui_state, _) = ui.update( &[redraw_event.clone()], cursor, &mut window.renderer, &mut clipboard, &mut messages, ); debug.draw_started(); let new_mouse_interaction = ui.draw( &mut window.renderer, window.state.theme(), &renderer::Style { text_color: window.state.text_color(), }, cursor, ); debug.draw_finished(); if new_mouse_interaction != window.mouse_interaction { window.raw.set_cursor( conversion::mouse_interaction( new_mouse_interaction, ), ); window.mouse_interaction = new_mouse_interaction; } runtime.broadcast(subscription::Event::Interaction { window: id, event: redraw_event, status: core::event::Status::Ignored, }); let _ = control_sender.start_send(Control::ChangeFlow( match ui_state { user_interface::State::Updated { redraw_request: Some(redraw_request), } => match redraw_request { window::RedrawRequest::NextFrame => { window.raw.request_redraw(); ControlFlow::Wait } window::RedrawRequest::At(at) => { ControlFlow::WaitUntil(at) } }, _ => ControlFlow::Wait, }, )); let physical_size = window.state.physical_size(); if physical_size.width == 0 || physical_size.height == 0 { continue; } if window.viewport_version != window.state.viewport_version() { let logical_size = window.state.logical_size(); debug.layout_started(); let ui = user_interfaces .remove(&id) .expect("Remove user interface"); let _ = user_interfaces.insert( id, ui.relayout(logical_size, &mut window.renderer), ); debug.layout_finished(); debug.draw_started(); let new_mouse_interaction = user_interfaces .get_mut(&id) .expect("Get user interface") .draw( &mut window.renderer, window.state.theme(), &renderer::Style { text_color: window.state.text_color(), }, window.state.cursor(), ); debug.draw_finished(); if new_mouse_interaction != window.mouse_interaction { window.raw.set_cursor( conversion::mouse_interaction( new_mouse_interaction, ), ); window.mouse_interaction = new_mouse_interaction; } compositor.configure_surface( &mut window.surface, physical_size.width, physical_size.height, ); window.viewport_version = window.state.viewport_version(); } debug.render_started(); match compositor.present( &mut window.renderer, &mut window.surface, window.state.viewport(), window.state.background_color(), &debug.overlay(), ) { Ok(()) => { debug.render_finished(); // TODO: Handle animations! // Maybe we can use `ControlFlow::WaitUntil` for this. } Err(error) => match error { // This is an unrecoverable error. compositor::SurfaceError::OutOfMemory => { panic!("{:?}", error); } _ => { debug.render_finished(); log::error!( "Error {error:?} when \ presenting surface." ); // Try rendering all windows again next frame. for (_id, window) in window_manager.iter_mut() { window.raw.request_redraw(); } } }, } } event::Event::WindowEvent { event: window_event, window_id, } => { let Some((id, window)) = window_manager.get_mut_alias(window_id) else { continue; }; if matches!( window_event, winit::event::WindowEvent::CloseRequested ) && window.exit_on_close_request { let _ = window_manager.remove(id); let _ = user_interfaces.remove(&id); let _ = ui_caches.remove(&id); events.push(( id, core::Event::Window(window::Event::Closed), )); if window_manager.is_empty() { break 'main; } } else { window.state.update( &window.raw, &window_event, &mut debug, ); if let Some(event) = conversion::window_event( window_event, window.state.scale_factor(), window.state.modifiers(), ) { events.push((id, event)); } } } event::Event::AboutToWait => { if events.is_empty() && messages.is_empty() { continue; } debug.event_processing_started(); let mut uis_stale = false; for (id, window) in window_manager.iter_mut() { let mut window_events = vec![]; events.retain(|(window_id, event)| { if *window_id == id { window_events.push(event.clone()); false } else { true } }); if window_events.is_empty() && messages.is_empty() { continue; } let (ui_state, statuses) = user_interfaces .get_mut(&id) .expect("Get user interface") .update( &window_events, window.state.cursor(), &mut window.renderer, &mut clipboard, &mut messages, ); window.raw.request_redraw(); if !uis_stale { uis_stale = matches!( ui_state, user_interface::State::Outdated ); } for (event, status) in window_events .into_iter() .zip(statuses.into_iter()) { runtime.broadcast( subscription::Event::Interaction { window: id, event, status, }, ); } } for (id, event) in events.drain(..) { runtime.broadcast( subscription::Event::Interaction { window: id, event, status: core::event::Status::Ignored, }, ); } debug.event_processing_finished(); // TODO mw application update returns which window IDs to update if !messages.is_empty() || uis_stale { let mut cached_interfaces: FxHashMap< window::Id, user_interface::Cache, > = ManuallyDrop::into_inner(user_interfaces) .drain() .map(|(id, ui)| (id, ui.into_cache())) .collect(); // Update application update( &mut application, &mut compositor, &mut runtime, &mut clipboard, &mut control_sender, &mut proxy, &mut debug, &mut messages, &mut window_manager, &mut cached_interfaces, ); // we must synchronize all window states with application state after an // application update since we don't know what changed for (id, window) in window_manager.iter_mut() { window.state.synchronize( &application, id, &window.raw, ); // TODO once widgets can request to be redrawn, we can avoid always requesting a // redraw window.raw.request_redraw(); } // rebuild UIs with the synchronized states user_interfaces = ManuallyDrop::new(build_user_interfaces( &application, &mut debug, &mut window_manager, cached_interfaces, )); if user_events > 0 { proxy.free_slots(user_events); user_events = 0; } } } _ => {} } } } } let _ = ManuallyDrop::into_inner(user_interfaces); } /// Builds a window's [`UserInterface`] for the [`Application`]. fn build_user_interface<'a, A: Application>( application: &'a A, cache: user_interface::Cache, renderer: &mut A::Renderer, size: Size, debug: &mut Debug, id: window::Id, ) -> UserInterface<'a, A::Message, A::Theme, A::Renderer> where A::Theme: DefaultStyle, { debug.view_started(); let view = application.view(id); debug.view_finished(); debug.layout_started(); let user_interface = UserInterface::build(view, size, cache, renderer); debug.layout_finished(); user_interface } /// Updates a multi-window [`Application`] by feeding it messages, spawning any /// resulting [`Command`], and tracking its [`Subscription`]. fn update( application: &mut A, compositor: &mut C, runtime: &mut Runtime, A::Message>, clipboard: &mut Clipboard, control_sender: &mut mpsc::UnboundedSender, proxy: &mut Proxy, debug: &mut Debug, messages: &mut Vec, window_manager: &mut WindowManager, ui_caches: &mut FxHashMap, ) where C: Compositor + 'static, A::Theme: DefaultStyle, { for message in messages.drain(..) { debug.log_message(&message); debug.update_started(); let command = runtime.enter(|| application.update(message)); debug.update_finished(); run_command( application, compositor, command, runtime, clipboard, control_sender, proxy, debug, window_manager, ui_caches, ); } let subscription = application.subscription(); runtime.track(subscription.into_recipes()); } /// Runs the actions of a [`Command`]. fn run_command( application: &A, compositor: &mut C, command: Command, runtime: &mut Runtime, A::Message>, clipboard: &mut Clipboard, control_sender: &mut mpsc::UnboundedSender, proxy: &mut Proxy, debug: &mut Debug, window_manager: &mut WindowManager, ui_caches: &mut FxHashMap, ) where A: Application, E: Executor, C: Compositor + 'static, A::Theme: DefaultStyle, { use crate::runtime::clipboard; use crate::runtime::system; use crate::runtime::window; for action in command.actions() { match action { command::Action::Future(future) => { runtime.spawn(Box::pin(future)); } command::Action::Stream(stream) => { runtime.run(Box::pin(stream)); } command::Action::Clipboard(action) => match action { clipboard::Action::Read(tag, kind) => { let message = tag(clipboard.read(kind)); proxy.send(message); } clipboard::Action::Write(contents, kind) => { clipboard.write(kind, contents); } }, command::Action::Window(action) => match action { window::Action::Spawn(id, settings) => { let monitor = window_manager.last_monitor(); control_sender .start_send(Control::CreateWindow { id, settings, title: application.title(id), monitor, }) .expect("Send control action"); } window::Action::Close(id) => { let _ = window_manager.remove(id); let _ = ui_caches.remove(&id); if window_manager.is_empty() { control_sender .start_send(Control::Exit) .expect("Send control action"); } } window::Action::Drag(id) => { if let Some(window) = window_manager.get_mut(id) { let _ = window.raw.drag_window(); } } window::Action::Resize(id, size) => { if let Some(window) = window_manager.get_mut(id) { let _ = window.raw.request_inner_size( winit::dpi::LogicalSize { width: size.width, height: size.height, }, ); } } window::Action::FetchSize(id, callback) => { if let Some(window) = window_manager.get_mut(id) { let size = window .raw .inner_size() .to_logical(window.raw.scale_factor()); proxy .send(callback(Size::new(size.width, size.height))); } } window::Action::FetchMaximized(id, callback) => { if let Some(window) = window_manager.get_mut(id) { proxy.send(callback(window.raw.is_maximized())); } } window::Action::Maximize(id, maximized) => { if let Some(window) = window_manager.get_mut(id) { window.raw.set_maximized(maximized); } } window::Action::FetchMinimized(id, callback) => { if let Some(window) = window_manager.get_mut(id) { proxy.send(callback(window.raw.is_minimized())); } } window::Action::Minimize(id, minimized) => { if let Some(window) = window_manager.get_mut(id) { window.raw.set_minimized(minimized); } } window::Action::FetchPosition(id, callback) => { if let Some(window) = window_manager.get_mut(id) { let position = window .raw .inner_position() .map(|position| { let position = position.to_logical::( window.raw.scale_factor(), ); Point::new(position.x, position.y) }) .ok(); proxy.send(callback(position)); } } window::Action::Move(id, position) => { if let Some(window) = window_manager.get_mut(id) { window.raw.set_outer_position( winit::dpi::LogicalPosition { x: position.x, y: position.y, }, ); } } window::Action::ChangeMode(id, mode) => { if let Some(window) = window_manager.get_mut(id) { window.raw.set_visible(conversion::visible(mode)); window.raw.set_fullscreen(conversion::fullscreen( window.raw.current_monitor(), mode, )); } } window::Action::ChangeIcon(id, icon) => { if let Some(window) = window_manager.get_mut(id) { window.raw.set_window_icon(conversion::icon(icon)); } } window::Action::FetchMode(id, tag) => { if let Some(window) = window_manager.get_mut(id) { let mode = if window.raw.is_visible().unwrap_or(true) { conversion::mode(window.raw.fullscreen()) } else { core::window::Mode::Hidden }; proxy.send(tag(mode)); } } window::Action::ToggleMaximize(id) => { if let Some(window) = window_manager.get_mut(id) { window.raw.set_maximized(!window.raw.is_maximized()); } } window::Action::ToggleDecorations(id) => { if let Some(window) = window_manager.get_mut(id) { window.raw.set_decorations(!window.raw.is_decorated()); } } window::Action::RequestUserAttention(id, attention_type) => { if let Some(window) = window_manager.get_mut(id) { window.raw.request_user_attention( attention_type.map(conversion::user_attention), ); } } window::Action::GainFocus(id) => { if let Some(window) = window_manager.get_mut(id) { window.raw.focus_window(); } } window::Action::ChangeLevel(id, level) => { if let Some(window) = window_manager.get_mut(id) { window .raw .set_window_level(conversion::window_level(level)); } } window::Action::ShowSystemMenu(id) => { if let Some(window) = window_manager.get_mut(id) { if let mouse::Cursor::Available(point) = window.state.cursor() { window.raw.show_window_menu( winit::dpi::LogicalPosition { x: point.x, y: point.y, }, ); } } } window::Action::FetchId(id, tag) => { if let Some(window) = window_manager.get_mut(id) { proxy.send(tag(window.raw.id().into())); } } window::Action::RunWithHandle(id, tag) => { use window::raw_window_handle::HasWindowHandle; if let Some(handle) = window_manager .get_mut(id) .and_then(|window| window.raw.window_handle().ok()) { proxy.send(tag(handle)); } } window::Action::Screenshot(id, tag) => { if let Some(window) = window_manager.get_mut(id) { let bytes = compositor.screenshot( &mut window.renderer, &mut window.surface, window.state.viewport(), window.state.background_color(), &debug.overlay(), ); proxy.send(tag(window::Screenshot::new( bytes, window.state.physical_size(), window.state.viewport().scale_factor(), ))); } } }, command::Action::System(action) => match action { system::Action::QueryInformation(_tag) => { #[cfg(feature = "system")] { let graphics_info = compositor.fetch_information(); let mut proxy = proxy.clone(); let _ = std::thread::spawn(move || { let information = crate::system::information(graphics_info); let message = _tag(information); proxy.send(message); }); } } }, command::Action::Widget(action) => { let mut current_operation = Some(action); let mut uis = build_user_interfaces( application, debug, window_manager, std::mem::take(ui_caches), ); while let Some(mut operation) = current_operation.take() { for (id, ui) in uis.iter_mut() { if let Some(window) = window_manager.get_mut(*id) { ui.operate(&window.renderer, operation.as_mut()); } } match operation.finish() { operation::Outcome::None => {} operation::Outcome::Some(message) => { proxy.send(message); } operation::Outcome::Chain(next) => { current_operation = Some(next); } } } *ui_caches = uis.drain().map(|(id, ui)| (id, ui.into_cache())).collect(); } command::Action::LoadFont { bytes, tagger } => { // TODO: Error handling (?) compositor.load_font(bytes.clone()); proxy.send(tagger(Ok(()))); } command::Action::Custom(_) => { log::warn!("Unsupported custom action in `iced_winit` shell"); } } } } /// Build the user interface for every window. pub fn build_user_interfaces<'a, A: Application, C>( application: &'a A, debug: &mut Debug, window_manager: &mut WindowManager, mut cached_user_interfaces: FxHashMap, ) -> FxHashMap> where C: Compositor, A::Theme: DefaultStyle, { cached_user_interfaces .drain() .filter_map(|(id, cache)| { let window = window_manager.get_mut(id)?; Some(( id, build_user_interface( application, cache, &mut window.renderer, window.state.logical_size(), debug, id, ), )) }) .collect() } /// Returns true if the provided event should cause an [`Application`] to /// exit. pub fn user_force_quit( event: &winit::event::WindowEvent, _modifiers: winit::keyboard::ModifiersState, ) -> bool { match event { #[cfg(target_os = "macos")] winit::event::WindowEvent::KeyboardInput { event: winit::event::KeyEvent { logical_key: winit::keyboard::Key::Character(c), state: winit::event::ElementState::Pressed, .. }, .. } if c == "q" && _modifiers.super_key() => true, _ => false, } }