use crate::core::event::{self, Event}; use crate::core::layout; use crate::core::mouse; use crate::core::overlay; use crate::core::renderer; use crate::core::widget::tree::{self, Tree}; use crate::core::widget::Operation; use crate::core::{ Clipboard, Element, Layout, Length, Point, Rectangle, Shell, Size, Vector, Widget, }; /// A widget that applies any `Theme` to its contents. /// /// This widget can be useful to leverage multiple `Theme` /// types in an application. #[allow(missing_debug_implementations)] pub struct Themer<'a, Message, Theme, Renderer> where Renderer: crate::core::Renderer, { content: Element<'a, Message, Theme, Renderer>, theme: Theme, } impl<'a, Message, Theme, Renderer> Themer<'a, Message, Theme, Renderer> where Renderer: crate::core::Renderer, { /// Creates an empty [`Themer`] that applies the given `Theme` /// to the provided `content`. pub fn new(theme: Theme, content: T) -> Self where T: Into>, { Self { theme, content: content.into(), } } } impl<'a, AnyTheme, Message, Theme, Renderer> Widget for Themer<'a, Message, Theme, Renderer> where Renderer: crate::core::Renderer, { fn tag(&self) -> tree::Tag { self.content.as_widget().tag() } fn state(&self) -> tree::State { self.content.as_widget().state() } fn children(&self) -> Vec { self.content.as_widget().children() } fn diff(&self, tree: &mut Tree) { self.content.as_widget().diff(tree); } fn size(&self) -> Size { self.content.as_widget().size() } fn layout( &self, tree: &mut Tree, renderer: &Renderer, limits: &layout::Limits, ) -> layout::Node { self.content.as_widget().layout(tree, renderer, limits) } fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, ) { self.content .as_widget() .operate(tree, layout, renderer, operation); } fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: mouse::Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, ) -> event::Status { self.content.as_widget_mut().on_event( tree, event, layout, cursor, renderer, clipboard, shell, viewport, ) } fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: mouse::Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> mouse::Interaction { self.content .as_widget() .mouse_interaction(tree, layout, cursor, viewport, renderer) } fn draw( &self, tree: &Tree, renderer: &mut Renderer, _theme: &AnyTheme, renderer_style: &renderer::Style, layout: Layout<'_>, cursor: mouse::Cursor, viewport: &Rectangle, ) { self.content.as_widget().draw( tree, renderer, &self.theme, renderer_style, layout, cursor, viewport, ); } fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer, translation: Vector, ) -> Option> { struct Overlay<'a, Message, Theme, Renderer> { theme: &'a Theme, content: overlay::Element<'a, Message, Theme, Renderer>, } impl<'a, AnyTheme, Message, Theme, Renderer> overlay::Overlay for Overlay<'a, Message, Theme, Renderer> where Renderer: crate::core::Renderer, { fn layout( &mut self, renderer: &Renderer, bounds: Size, ) -> layout::Node { self.content.layout(renderer, bounds) } fn draw( &self, renderer: &mut Renderer, _theme: &AnyTheme, style: &renderer::Style, layout: Layout<'_>, cursor: mouse::Cursor, ) { self.content .draw(renderer, self.theme, style, layout, cursor); } fn on_event( &mut self, event: Event, layout: Layout<'_>, cursor: mouse::Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, ) -> event::Status { self.content .on_event(event, layout, cursor, renderer, clipboard, shell) } fn operate( &mut self, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, ) { self.content.operate(layout, renderer, operation); } fn mouse_interaction( &self, layout: Layout<'_>, cursor: mouse::Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> mouse::Interaction { self.content .mouse_interaction(layout, cursor, viewport, renderer) } fn is_over( &self, layout: Layout<'_>, renderer: &Renderer, cursor_position: Point, ) -> bool { self.content.is_over(layout, renderer, cursor_position) } fn overlay<'b>( &'b mut self, layout: Layout<'_>, renderer: &Renderer, ) -> Option> { self.content .overlay(layout, renderer) .map(|content| Overlay { theme: self.theme, content, }) .map(|overlay| overlay::Element::new(Box::new(overlay))) } } self.content .as_widget_mut() .overlay(tree, layout, renderer, translation) .map(|content| Overlay { theme: &self.theme, content, }) .map(|overlay| overlay::Element::new(Box::new(overlay))) } } impl<'a, AnyTheme, Message, Theme, Renderer> From> for Element<'a, Message, AnyTheme, Renderer> where Message: 'a, Theme: 'a, Renderer: 'a + crate::core::Renderer, { fn from( themer: Themer<'a, Message, Theme, Renderer>, ) -> Element<'a, Message, AnyTheme, Renderer> { Element::new(themer) } }