//! Handle events of a custom shader widget. use crate::core::keyboard; use crate::core::mouse; use crate::core::time::Instant; use crate::core::touch; pub use crate::core::event::Status; /// A [`Shader`] event. /// /// [`Shader`]: crate::Shader #[derive(Debug, Clone, PartialEq)] pub enum Event { /// A mouse event. Mouse(mouse::Event), /// A touch event. Touch(touch::Event), /// A keyboard event. Keyboard(keyboard::Event), /// A window requested a redraw. RedrawRequested(Instant), }