//! Distribute content horizontally. use crate::core::event::{self, Event}; use crate::core::layout::{self, Layout}; use crate::core::mouse; use crate::core::overlay; use crate::core::renderer; use crate::core::widget::{Operation, Tree}; use crate::core::{ Alignment, Clipboard, Element, Length, Padding, Pixels, Rectangle, Shell, Widget, }; /// A container that distributes its contents horizontally. #[allow(missing_debug_implementations)] pub struct Row<'a, Message, Renderer = crate::Renderer> { spacing: f32, padding: Padding, width: Length, height: Length, align_items: Alignment, children: Vec>, } impl<'a, Message, Renderer> Row<'a, Message, Renderer> { /// Creates an empty [`Row`]. pub fn new() -> Self { Self::with_children(Vec::new()) } /// Creates a [`Row`] with the given elements. pub fn with_children( children: Vec>, ) -> Self { Row { spacing: 0.0, padding: Padding::ZERO, width: Length::Shrink, height: Length::Shrink, align_items: Alignment::Start, children, } } /// Sets the horizontal spacing _between_ elements. /// /// Custom margins per element do not exist in iced. You should use this /// method instead! While less flexible, it helps you keep spacing between /// elements consistent. pub fn spacing(mut self, amount: impl Into) -> Self { self.spacing = amount.into().0; self } /// Sets the [`Padding`] of the [`Row`]. pub fn padding>(mut self, padding: P) -> Self { self.padding = padding.into(); self } /// Sets the width of the [`Row`]. pub fn width(mut self, width: impl Into) -> Self { self.width = width.into(); self } /// Sets the height of the [`Row`]. pub fn height(mut self, height: impl Into) -> Self { self.height = height.into(); self } /// Sets the vertical alignment of the contents of the [`Row`] . pub fn align_items(mut self, align: Alignment) -> Self { self.align_items = align; self } /// Adds an [`Element`] to the [`Row`]. pub fn push( mut self, child: impl Into>, ) -> Self { self.children.push(child.into()); self } } impl<'a, Message, Renderer> Default for Row<'a, Message, Renderer> { fn default() -> Self { Self::new() } } impl<'a, Message, Renderer> Widget for Row<'a, Message, Renderer> where Renderer: crate::core::Renderer, { fn children(&self) -> Vec { self.children.iter().map(Tree::new).collect() } fn diff(&self, tree: &mut Tree) { tree.diff_children(&self.children) } fn width(&self) -> Length { self.width } fn height(&self) -> Length { self.height } fn layout( &self, renderer: &Renderer, limits: &layout::Limits, ) -> layout::Node { let limits = limits.width(self.width).height(self.height); layout::flex::resolve( layout::flex::Axis::Horizontal, renderer, &limits, self.padding, self.spacing, self.align_items, &self.children, ) } fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, ) { operation.container(None, &mut |operation| { self.children .iter() .zip(&mut tree.children) .zip(layout.children()) .for_each(|((child, state), layout)| { child .as_widget() .operate(state, layout, renderer, operation); }) }); } fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: mouse::Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, ) -> event::Status { self.children .iter_mut() .zip(&mut tree.children) .zip(layout.children()) .map(|((child, state), layout)| { child.as_widget_mut().on_event( state, event.clone(), layout, cursor, renderer, clipboard, shell, ) }) .fold(event::Status::Ignored, event::Status::merge) } fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: mouse::Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> mouse::Interaction { self.children .iter() .zip(&tree.children) .zip(layout.children()) .map(|((child, state), layout)| { child.as_widget().mouse_interaction( state, layout, cursor, viewport, renderer, ) }) .max() .unwrap_or_default() } fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Renderer::Theme, style: &renderer::Style, layout: Layout<'_>, cursor: mouse::Cursor, viewport: &Rectangle, ) { for ((child, state), layout) in self .children .iter() .zip(&tree.children) .zip(layout.children()) { child .as_widget() .draw(state, renderer, theme, style, layout, cursor, viewport); } } fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer, ) -> Option> { overlay::from_children(&mut self.children, tree, layout, renderer) } } impl<'a, Message, Renderer> From> for Element<'a, Message, Renderer> where Message: 'a, Renderer: crate::core::Renderer + 'a, { fn from(row: Row<'a, Message, Renderer>) -> Self { Self::new(row) } }