//! Produce, store, and reuse geometry. mod cache; pub use cache::Cache; use crate::Primitive; use iced_native::Size; use std::sync::Arc; /// A layer that can be presented at a [`Canvas`]. /// /// [`Canvas`]: ../struct.Canvas.html pub trait Layer: std::fmt::Debug { /// Draws the [`Layer`] in the given bounds and produces a [`Primitive`] as /// a result. /// /// The [`Layer`] may choose to store the produced [`Primitive`] locally and /// only recompute it when the bounds change, its contents change, or is /// otherwise explicitly cleared by other means. /// /// [`Layer`]: trait.Layer.html /// [`Primitive`]: ../../../enum.Primitive.html fn draw(&self, bounds: Size) -> Arc; }