//! Allow your users to perform actions by pressing a button. //! //! A [`Button`] has some local [`State`]. //! //! [`Button`]: type.Button.html //! [`State`]: struct.State.html use crate::Renderer; use iced_native::{Background, Color}; pub use iced_native::button::State; /// A widget that produces a message when clicked. /// /// This is an alias of an `iced_native` button with an `iced_wgpu::Renderer`. pub type Button<'a, Message> = iced_native::Button<'a, Message, Renderer>; #[derive(Debug)] pub struct Style { pub shadow_offset: f32, pub background: Option, pub border_radius: u16, pub text_color: Color, } pub trait StyleSheet { fn active(&self) -> Style; fn hovered(&self) -> Style { let active = self.active(); Style { shadow_offset: active.shadow_offset + 1.0, ..active } } fn pressed(&self) -> Style { Style { shadow_offset: 0.0, ..self.active() } } fn disabled(&self) -> Style { let active = self.active(); Style { shadow_offset: 0.0, background: active.background.map(|background| match background { Background::Color(color) => Background::Color(Color { a: color.a * 0.5, ..color }), }), text_color: Color { a: active.text_color.a * 0.5, ..active.text_color }, ..active } } } struct Default; impl StyleSheet for Default { fn active(&self) -> Style { Style { shadow_offset: 1.0, background: Some(Background::Color([0.5, 0.5, 0.5].into())), border_radius: 5, text_color: Color::BLACK, } } } impl std::default::Default for Box { fn default() -> Self { Box::new(Default) } } impl From for Box where T: 'static + StyleSheet, { fn from(style: T) -> Self { Box::new(style) } }