//! Allow your users to perform actions by pressing a button. //! //! A [`Button`] has some local [`State`]. //! //! [`Button`]: type.Button.html //! [`State`]: struct.State.html use crate::Renderer; use iced_native::Background; pub use iced_native::button::State; /// A widget that produces a message when clicked. /// /// This is an alias of an `iced_native` button with an `iced_wgpu::Renderer`. pub type Button<'a, Message> = iced_native::Button<'a, Message, Renderer>; #[derive(Debug)] pub struct Style { pub shadow_offset: f32, pub background: Option, pub border_radius: u16, } pub trait StyleSheet { fn active(&self) -> Style; fn hovered(&self) -> Style { let active = self.active(); Style { shadow_offset: active.shadow_offset + 1.0, ..active } } fn pressed(&self) -> Style { Style { shadow_offset: 0.0, ..self.active() } } fn disabled(&self) -> Style { self.active() } } struct Default; impl StyleSheet for Default { fn active(&self) -> Style { Style { shadow_offset: 1.0, background: Some(Background::Color([0.5, 0.5, 0.5].into())), border_radius: 5, } } fn hovered(&self) -> Style { Style { shadow_offset: 2.0, background: Some(Background::Color([0.5, 0.5, 0.5].into())), border_radius: 5, } } fn pressed(&self) -> Style { Style { shadow_offset: 0.0, background: Some(Background::Color([0.5, 0.5, 0.5].into())), border_radius: 5, } } fn disabled(&self) -> Style { Style { shadow_offset: 0.0, background: Some(Background::Color([0.7, 0.7, 0.7].into())), border_radius: 5, } } } impl std::default::Default for Box { fn default() -> Self { Box::new(Default) } } impl From for Box where T: 'static + StyleSheet, { fn from(style: T) -> Self { Box::new(style) } }