@group(0) @binding(0) var frame_texture: texture_2d; @group(0) @binding(1) var frame_sampler: sampler; struct VertexInput { @location(0) v_pos: vec2, @location(1) texel_coord: vec2, } struct VertexOutput { @builtin(position) clip_pos: vec4, @location(0) uv: vec2, } @vertex fn vs_main(input: VertexInput) -> VertexOutput { var output: VertexOutput; output.clip_pos = vec4(input.v_pos, 0.0, 1.0); output.uv = input.texel_coord; return output; } @fragment fn fs_main(input: VertexOutput) -> @location(0) vec4 { return textureSample(frame_texture, frame_sampler, input.uv); }