//! Configure a renderer. pub use crate::Antialiasing; pub use iced_native::Color; /// The settings of a [`Renderer`]. /// /// [`Renderer`]: ../struct.Renderer.html #[derive(Debug, Clone, Copy, PartialEq)] pub struct Settings { /// The output format of the [`Renderer`]. /// /// [`Renderer`]: ../struct.Renderer.html pub format: wgpu::TextureFormat, /// The bytes of the font that will be used by default. /// /// If `None` is provided, a default system font will be chosen. pub default_font: Option<&'static [u8]>, /// The antialiasing strategy that will be used for triangle primitives. pub antialiasing: Option, /// The color that will be used to clear the window surface. pub background_color: Color, } impl Default for Settings { fn default() -> Settings { Settings { format: wgpu::TextureFormat::Bgra8UnormSrgb, default_font: None, antialiasing: None, background_color: Color::WHITE, } } }