use crate::{ slider::{HandleShape, StyleSheet}, Primitive, Renderer, }; use iced_native::{mouse, slider, Background, Color, Point, Rectangle}; const HANDLE_HEIGHT: f32 = 22.0; impl slider::Renderer for Renderer { type Style = Box; fn height(&self) -> u32 { 30 } fn draw( &mut self, bounds: Rectangle, cursor_position: Point, range: std::ops::RangeInclusive, value: f32, is_dragging: bool, style_sheet: &Self::Style, ) -> Self::Output { let is_mouse_over = bounds.contains(cursor_position); let style = if is_dragging { style_sheet.dragging() } else if is_mouse_over { style_sheet.hovered() } else { style_sheet.active() }; let rail_y = bounds.y + (bounds.height / 2.0).round(); let (rail_top, rail_bottom) = ( Primitive::Quad { bounds: Rectangle { x: bounds.x, y: rail_y, width: bounds.width, height: 2.0, }, background: Background::Color(style.rail_colors.0), border_radius: 0, border_width: 0, border_color: Color::TRANSPARENT, }, Primitive::Quad { bounds: Rectangle { x: bounds.x, y: rail_y + 2.0, width: bounds.width, height: 2.0, }, background: Background::Color(style.rail_colors.1), border_radius: 0, border_width: 0, border_color: Color::TRANSPARENT, }, ); let (range_start, range_end) = range.into_inner(); let (handle_width, handle_height, handle_border_radius) = match style.handle.shape { HandleShape::Circle { radius } => { (f32::from(radius * 2), f32::from(radius * 2), radius) } HandleShape::Rectangle { width, border_radius, } => (f32::from(width), HANDLE_HEIGHT, border_radius), }; let handle_offset = (bounds.width - handle_width) * ((value - range_start) / (range_end - range_start).max(1.0)); let handle = Primitive::Quad { bounds: Rectangle { x: bounds.x + handle_offset.round(), y: rail_y - handle_height / 2.0, width: handle_width, height: handle_height, }, background: Background::Color(style.handle.color), border_radius: handle_border_radius, border_width: style.handle.border_width, border_color: style.handle.border_color, }; ( Primitive::Group { primitives: vec![rail_top, rail_bottom, handle], }, if is_dragging { mouse::Interaction::Grabbing } else if is_mouse_over { mouse::Interaction::Grab } else { mouse::Interaction::default() }, ) } }