use crate::{Primitive, Renderer}; use iced_native::{slider, Background, Color, MouseCursor, Point, Rectangle}; const HANDLE_WIDTH: f32 = 8.0; const HANDLE_HEIGHT: f32 = 22.0; impl slider::Renderer for Renderer { fn height(&self) -> u32 { 30 } fn draw( &mut self, bounds: Rectangle, cursor_position: Point, range: std::ops::RangeInclusive, value: f32, is_dragging: bool, ) -> Self::Output { let is_mouse_over = bounds.contains(cursor_position); let rail_y = bounds.y + (bounds.height / 2.0).round(); let (rail_top, rail_bottom) = ( Primitive::Quad { bounds: Rectangle { x: bounds.x, y: rail_y, width: bounds.width, height: 2.0, }, background: Background::Color([0.6, 0.6, 0.6, 0.5].into()), border_radius: 0, border_width: 0, border_color: Color::TRANSPARENT, }, Primitive::Quad { bounds: Rectangle { x: bounds.x, y: rail_y + 2.0, width: bounds.width, height: 2.0, }, background: Background::Color(Color::WHITE), border_radius: 0, border_width: 0, border_color: Color::TRANSPARENT, }, ); let (range_start, range_end) = range.into_inner(); let handle_offset = (bounds.width - HANDLE_WIDTH) * ((value - range_start) / (range_end - range_start).max(1.0)); let handle = Primitive::Quad { bounds: Rectangle { x: bounds.x + handle_offset.round(), y: rail_y - HANDLE_HEIGHT / 2.0, width: HANDLE_WIDTH, height: HANDLE_HEIGHT, }, background: Background::Color( if is_dragging { [0.85, 0.85, 0.85] } else if is_mouse_over { [0.90, 0.90, 0.90] } else { [0.95, 0.95, 0.95] } .into(), ), border_radius: 4, border_width: 1, border_color: Color::from_rgb(0.6, 0.6, 0.6), }; ( Primitive::Group { primitives: vec![rail_top, rail_bottom, handle], }, if is_dragging { MouseCursor::Grabbing } else if is_mouse_over { MouseCursor::Grab } else { MouseCursor::OutOfBounds }, ) } }