use crate::{Primitive, Renderer}; use iced_native::{scrollable, Background, MouseCursor, Rectangle, Vector}; const SCROLLBAR_WIDTH: u16 = 10; const SCROLLBAR_MARGIN: u16 = 2; impl scrollable::Renderer for Renderer { fn scrollbar( &self, bounds: Rectangle, content_bounds: Rectangle, offset: u32, ) -> Option { if content_bounds.height > bounds.height { let scrollbar_bounds = Rectangle { x: bounds.x + bounds.width - f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN), y: bounds.y, width: f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN), height: bounds.height, }; let ratio = bounds.height / content_bounds.height; let scrollbar_height = bounds.height * ratio; let y_offset = offset as f32 * ratio; let scroller_bounds = Rectangle { x: scrollbar_bounds.x + f32::from(SCROLLBAR_MARGIN), y: scrollbar_bounds.y + y_offset, width: scrollbar_bounds.width - f32::from(2 * SCROLLBAR_MARGIN), height: scrollbar_height, }; Some(scrollable::Scrollbar { bounds: scrollbar_bounds, scroller: scrollable::Scroller { bounds: scroller_bounds, }, }) } else { None } } fn draw( &mut self, state: &scrollable::State, bounds: Rectangle, _content_bounds: Rectangle, is_mouse_over: bool, is_mouse_over_scrollbar: bool, scrollbar: Option, offset: u32, (content, mouse_cursor): Self::Output, ) -> Self::Output { let clip = Primitive::Clip { bounds, offset: Vector::new(0, offset), content: Box::new(content), }; ( if let Some(scrollbar) = scrollbar { if is_mouse_over || state.is_scroller_grabbed() { let scroller = Primitive::Quad { bounds: scrollbar.scroller.bounds, background: Background::Color( [0.0, 0.0, 0.0, 0.7].into(), ), border_radius: 5, }; if is_mouse_over_scrollbar || state.is_scroller_grabbed() { let scrollbar = Primitive::Quad { bounds: Rectangle { x: scrollbar.bounds.x + f32::from(SCROLLBAR_MARGIN), width: scrollbar.bounds.width - f32::from(2 * SCROLLBAR_MARGIN), ..scrollbar.bounds }, background: Background::Color( [0.0, 0.0, 0.0, 0.3].into(), ), border_radius: 5, }; Primitive::Group { primitives: vec![clip, scrollbar, scroller], } } else { Primitive::Group { primitives: vec![clip, scroller], } } } else { clip } } else { clip }, if is_mouse_over_scrollbar || state.is_scroller_grabbed() { MouseCursor::Idle } else { mouse_cursor }, ) } }