use crate::{Primitive, Renderer}; use iced_native::{image, layout, Image, Layout, Length, MouseCursor, Size}; impl image::Renderer for Renderer { fn layout(&self, image: &Image, limits: &layout::Limits) -> layout::Node { let (width, height) = self.image_pipeline.dimensions(&image.path); let aspect_ratio = width as f32 / height as f32; // TODO: Deal with additional cases let (width, height) = match (image.width, image.height) { (Length::Units(width), _) => ( image.width, Length::Units((width as f32 / aspect_ratio).round() as u16), ), (_, _) => { (Length::Units(width as u16), Length::Units(height as u16)) } }; let mut size = limits.width(width).height(height).resolve(Size::ZERO); size.height = size.width / aspect_ratio; layout::Node::new(size) } fn draw(&mut self, image: &Image, layout: Layout<'_>) -> Self::Output { ( Primitive::Image { path: image.path.clone(), bounds: layout.bounds(), }, MouseCursor::OutOfBounds, ) } }