use crate::{Primitive, Renderer}; use iced_native::{ checkbox, text, text::HorizontalAlignment, text::VerticalAlignment, Align, Background, Checkbox, Color, Column, Layout, Length, MouseCursor, Node, Point, Rectangle, Row, Text, Widget, }; const SIZE: f32 = 28.0; impl checkbox::Renderer for Renderer { fn node(&self, checkbox: &Checkbox) -> Node { Row::<(), Self>::new() .spacing(15) .align_items(Align::Center) .push( Column::new() .width(Length::Units(SIZE as u16)) .height(Length::Units(SIZE as u16)), ) .push(Text::new(&checkbox.label)) .node(self) } fn draw( &mut self, checkbox: &Checkbox, layout: Layout<'_>, cursor_position: Point, ) -> Self::Output { let bounds = layout.bounds(); let mut children = layout.children(); let checkbox_layout = children.next().unwrap(); let label_layout = children.next().unwrap(); let checkbox_bounds = checkbox_layout.bounds(); let (label, _) = text::Renderer::draw( self, &Text::new(&checkbox.label), label_layout, ); let is_mouse_over = bounds.contains(cursor_position); let (checkbox_border, checkbox_box) = ( Primitive::Quad { bounds: checkbox_bounds, background: Background::Color(Color { r: 0.6, g: 0.6, b: 0.6, a: 1.0, }), border_radius: 6, }, Primitive::Quad { bounds: Rectangle { x: checkbox_bounds.x + 1.0, y: checkbox_bounds.y + 1.0, width: checkbox_bounds.width - 2.0, height: checkbox_bounds.height - 2.0, }, background: Background::Color(if is_mouse_over { Color { r: 0.90, g: 0.90, b: 0.90, a: 1.0, } } else { Color { r: 0.95, g: 0.95, b: 0.95, a: 1.0, } }), border_radius: 6, }, ); ( Primitive::Group { primitives: if checkbox.is_checked { // TODO: Draw an actual icon let (check, _) = text::Renderer::draw( self, &Text::new("X") .horizontal_alignment(HorizontalAlignment::Center) .vertical_alignment(VerticalAlignment::Center), checkbox_layout, ); vec![checkbox_border, checkbox_box, check, label] } else { vec![checkbox_border, checkbox_box, label] }, }, if is_mouse_over { MouseCursor::Pointer } else { MouseCursor::OutOfBounds }, ) } }