//! A rectangle with certain styled properties. use crate::core::{Background, Rectangle}; use crate::graphics::gradient; use bytemuck::{Pod, Zeroable}; /// The properties of a quad. #[derive(Clone, Copy, Debug, Pod, Zeroable)] #[repr(C)] pub struct Quad { /// The position of the [`Quad`]. pub position: [f32; 2], /// The size of the [`Quad`]. pub size: [f32; 2], /// The border color of the [`Quad`], in __linear RGB__. pub border_color: [f32; 4], /// The border radii of the [`Quad`]. pub border_radius: [f32; 4], /// The border width of the [`Quad`]. pub border_width: f32, } /// A quad filled with a solid color. #[derive(Clone, Copy, Debug, Pod, Zeroable)] #[repr(C)] pub struct Solid { /// The background color data of the quad. pub color: [f32; 4], /// The [`Quad`] data of the [`Solid`]. pub quad: Quad, } /// A quad filled with interpolated colors. #[derive(Clone, Copy, Debug)] #[repr(C)] pub struct Gradient { /// The background gradient data of the quad. pub gradient: gradient::Packed, /// The [`Quad`] data of the [`Gradient`]. pub quad: Quad, } #[allow(unsafe_code)] unsafe impl Pod for Gradient {} #[allow(unsafe_code)] unsafe impl Zeroable for Gradient {} #[derive(Debug, Copy, Clone)] /// The identifier of a quad, used for ordering. pub enum Order { /// A solid quad Solid, /// A gradient quad Gradient, } /// A group of [`Quad`]s rendered together. #[derive(Default, Debug)] pub struct Layer { /// The solid quads of the [`Layer`]. solids: Vec, /// The gradient quads of the [`Layer`]. gradients: Vec, /// The quad order of the [`Layer`]; stored as a tuple of the quad type & its count. order: Vec<(Order, usize)>, /// The last index of quad ordering. index: usize, } impl Layer { /// Returns true if there are no quads of any type in [`Quads`]. pub fn is_empty(&self) -> bool { self.solids.is_empty() && self.gradients.is_empty() } /// The [`Solid`] quads of the [`Layer`]. pub fn solids(&self) -> &[Solid] { &self.solids } /// The [`Gradient`] quads of the [`Layer`]. pub fn gradients(&self) -> &[Gradient] { &self.gradients } /// The order of quads within the [`Layer`], grouped by (type, count) for rendering in batches. pub fn ordering(&self) -> &[(Order, usize)] { &self.order } /// Adds a [`Quad`] with the provided `Background` type to the quad [`Layer`]. pub fn add(&mut self, quad: Quad, background: &Background) { let quad_order = match background { Background::Color(color) => { self.solids.push(Solid { color: color.into_linear(), quad, }); Order::Solid } Background::Gradient(gradient) => { let quad = Gradient { gradient: gradient::pack( gradient, Rectangle::new(quad.position.into(), quad.size.into()), ), quad, }; self.gradients.push(quad); Order::Gradient } }; match (self.order.get_mut(self.index), quad_order) { (Some((quad_order, count)), Order::Solid) => match quad_order { Order::Solid => { *count += 1; } Order::Gradient => { self.order.push((Order::Solid, 1)); self.index += 1; } }, (Some((quad_order, count)), Order::Gradient) => match quad_order { Order::Solid => { self.order.push((Order::Gradient, 1)); self.index += 1; } Order::Gradient => { *count += 1; } }, (None, _) => { self.order.push((quad_order, 1)); } } } }