use crate::Primitive; use crate::core::renderer::Quad; use crate::core::{ Background, Color, Gradient, Rectangle, Size, Transformation, Vector, }; use crate::graphics::{Image, Text}; use crate::text; #[derive(Debug)] pub struct Engine { text_pipeline: text::Pipeline, #[cfg(feature = "image")] pub(crate) raster_pipeline: crate::raster::Pipeline, #[cfg(feature = "svg")] pub(crate) vector_pipeline: crate::vector::Pipeline, } impl Engine { pub fn new() -> Self { Self { text_pipeline: text::Pipeline::new(), #[cfg(feature = "image")] raster_pipeline: crate::raster::Pipeline::new(), #[cfg(feature = "svg")] vector_pipeline: crate::vector::Pipeline::new(), } } pub fn draw_quad( &mut self, quad: &Quad, background: &Background, transformation: Transformation, pixels: &mut tiny_skia::PixmapMut<'_>, clip_mask: &mut tiny_skia::Mask, clip_bounds: Rectangle, ) { debug_assert!( quad.bounds.width.is_normal(), "Quad with non-normal width!" ); debug_assert!( quad.bounds.height.is_normal(), "Quad with non-normal height!" ); let physical_bounds = quad.bounds * transformation; if !clip_bounds.intersects(&physical_bounds) { return; } let clip_mask = (!physical_bounds.is_within(&clip_bounds)) .then_some(clip_mask as &_); let transform = into_transform(transformation); // Make sure the border radius is not larger than the bounds let border_width = quad .border .width .min(quad.bounds.width / 2.0) .min(quad.bounds.height / 2.0); let mut fill_border_radius = <[f32; 4]>::from(quad.border.radius); for radius in &mut fill_border_radius { *radius = (*radius) .min(quad.bounds.width / 2.0) .min(quad.bounds.height / 2.0); } let path = rounded_rectangle(quad.bounds, fill_border_radius); let shadow = quad.shadow; if shadow.color.a > 0.0 { let shadow_bounds = Rectangle { x: quad.bounds.x + shadow.offset.x - shadow.blur_radius, y: quad.bounds.y + shadow.offset.y - shadow.blur_radius, width: quad.bounds.width + shadow.blur_radius * 2.0, height: quad.bounds.height + shadow.blur_radius * 2.0, } * transformation; let radii = fill_border_radius .into_iter() .map(|radius| radius * transformation.scale_factor()) .collect::>(); let (x, y, width, height) = ( shadow_bounds.x as u32, shadow_bounds.y as u32, shadow_bounds.width as u32, shadow_bounds.height as u32, ); let half_width = physical_bounds.width / 2.0; let half_height = physical_bounds.height / 2.0; let colors = (y..y + height) .flat_map(|y| (x..x + width).map(move |x| (x as f32, y as f32))) .filter_map(|(x, y)| { tiny_skia::Size::from_wh(half_width, half_height).map( |size| { let shadow_distance = rounded_box_sdf( Vector::new( x - physical_bounds.position().x - (shadow.offset.x * transformation.scale_factor()) - half_width, y - physical_bounds.position().y - (shadow.offset.y * transformation.scale_factor()) - half_height, ), size, &radii, ) .max(0.0); let shadow_alpha = 1.0 - smoothstep( -shadow.blur_radius * transformation.scale_factor(), shadow.blur_radius * transformation.scale_factor(), shadow_distance, ); let mut color = into_color(shadow.color); color.apply_opacity(shadow_alpha); color.to_color_u8().premultiply() }, ) }) .collect(); if let Some(pixmap) = tiny_skia::IntSize::from_wh(width, height) .and_then(|size| { tiny_skia::Pixmap::from_vec( bytemuck::cast_vec(colors), size, ) }) { pixels.draw_pixmap( x as i32, y as i32, pixmap.as_ref(), &tiny_skia::PixmapPaint::default(), tiny_skia::Transform::default(), None, ); } } pixels.fill_path( &path, &tiny_skia::Paint { shader: match background { Background::Color(color) => { tiny_skia::Shader::SolidColor(into_color(*color)) } Background::Gradient(Gradient::Linear(linear)) => { let (start, end) = linear.angle.to_distance(&quad.bounds); let stops: Vec = linear .stops .into_iter() .flatten() .map(|stop| { tiny_skia::GradientStop::new( stop.offset, tiny_skia::Color::from_rgba( stop.color.b, stop.color.g, stop.color.r, stop.color.a, ) .expect("Create color"), ) }) .collect(); tiny_skia::LinearGradient::new( tiny_skia::Point { x: start.x, y: start.y, }, tiny_skia::Point { x: end.x, y: end.y }, if stops.is_empty() { vec![tiny_skia::GradientStop::new( 0.0, tiny_skia::Color::BLACK, )] } else { stops }, tiny_skia::SpreadMode::Pad, tiny_skia::Transform::identity(), ) .expect("Create linear gradient") } }, anti_alias: true, ..tiny_skia::Paint::default() }, tiny_skia::FillRule::EvenOdd, transform, clip_mask, ); if border_width > 0.0 { // Border path is offset by half the border width let border_bounds = Rectangle { x: quad.bounds.x + border_width / 2.0, y: quad.bounds.y + border_width / 2.0, width: quad.bounds.width - border_width, height: quad.bounds.height - border_width, }; // Make sure the border radius is correct let mut border_radius = <[f32; 4]>::from(quad.border.radius); let mut is_simple_border = true; for radius in &mut border_radius { *radius = if *radius == 0.0 { // Path should handle this fine 0.0 } else if *radius > border_width / 2.0 { *radius - border_width / 2.0 } else { is_simple_border = false; 0.0 } .min(border_bounds.width / 2.0) .min(border_bounds.height / 2.0); } // Stroking a path works well in this case if is_simple_border { let border_path = rounded_rectangle(border_bounds, border_radius); pixels.stroke_path( &border_path, &tiny_skia::Paint { shader: tiny_skia::Shader::SolidColor(into_color( quad.border.color, )), anti_alias: true, ..tiny_skia::Paint::default() }, &tiny_skia::Stroke { width: border_width, ..tiny_skia::Stroke::default() }, transform, clip_mask, ); } else { // Draw corners that have too small border radii as having no border radius, // but mask them with the rounded rectangle with the correct border radius. let mut temp_pixmap = tiny_skia::Pixmap::new( quad.bounds.width as u32, quad.bounds.height as u32, ) .unwrap(); let mut quad_mask = tiny_skia::Mask::new( quad.bounds.width as u32, quad.bounds.height as u32, ) .unwrap(); let zero_bounds = Rectangle { x: 0.0, y: 0.0, width: quad.bounds.width, height: quad.bounds.height, }; let path = rounded_rectangle(zero_bounds, fill_border_radius); quad_mask.fill_path( &path, tiny_skia::FillRule::EvenOdd, true, transform, ); let path_bounds = Rectangle { x: border_width / 2.0, y: border_width / 2.0, width: quad.bounds.width - border_width, height: quad.bounds.height - border_width, }; let border_radius_path = rounded_rectangle(path_bounds, border_radius); temp_pixmap.stroke_path( &border_radius_path, &tiny_skia::Paint { shader: tiny_skia::Shader::SolidColor(into_color( quad.border.color, )), anti_alias: true, ..tiny_skia::Paint::default() }, &tiny_skia::Stroke { width: border_width, ..tiny_skia::Stroke::default() }, transform, Some(&quad_mask), ); pixels.draw_pixmap( quad.bounds.x as i32, quad.bounds.y as i32, temp_pixmap.as_ref(), &tiny_skia::PixmapPaint::default(), transform, clip_mask, ); } } } pub fn draw_text( &mut self, text: &Text, transformation: Transformation, pixels: &mut tiny_skia::PixmapMut<'_>, clip_mask: &mut tiny_skia::Mask, clip_bounds: Rectangle, ) { match text { Text::Paragraph { paragraph, position, color, clip_bounds: _, // TODO transformation: local_transformation, } => { let transformation = transformation * *local_transformation; let physical_bounds = Rectangle::new(*position, paragraph.min_bounds) * transformation; if !clip_bounds.intersects(&physical_bounds) { return; } let clip_mask = (!physical_bounds.is_within(&clip_bounds)) .then_some(clip_mask as &_); self.text_pipeline.draw_paragraph( paragraph, *position, *color, pixels, clip_mask, transformation, ); } Text::Editor { editor, position, color, clip_bounds: _, // TODO transformation: local_transformation, } => { let transformation = transformation * *local_transformation; let physical_bounds = Rectangle::new(*position, editor.bounds) * transformation; if !clip_bounds.intersects(&physical_bounds) { return; } let clip_mask = (!physical_bounds.is_within(&clip_bounds)) .then_some(clip_mask as &_); self.text_pipeline.draw_editor( editor, *position, *color, pixels, clip_mask, transformation, ); } Text::Cached { content, bounds, color, size, line_height, font, horizontal_alignment, vertical_alignment, shaping, clip_bounds: text_bounds, // TODO } => { let physical_bounds = *text_bounds * transformation; if !clip_bounds.intersects(&physical_bounds) { return; } let clip_mask = (!physical_bounds.is_within(&clip_bounds)) .then_some(clip_mask as &_); self.text_pipeline.draw_cached( content, *bounds, *color, *size, *line_height, *font, *horizontal_alignment, *vertical_alignment, *shaping, pixels, clip_mask, transformation, ); } Text::Raw { raw, transformation: local_transformation, } => { let Some(buffer) = raw.buffer.upgrade() else { return; }; let transformation = transformation * *local_transformation; let (width, height) = buffer.size(); let physical_bounds = Rectangle::new( raw.position, Size::new( width.unwrap_or(clip_bounds.width), height.unwrap_or(clip_bounds.height), ), ) * transformation; if !clip_bounds.intersects(&physical_bounds) { return; } let clip_mask = (!physical_bounds.is_within(&clip_bounds)) .then_some(clip_mask as &_); self.text_pipeline.draw_raw( &buffer, raw.position, raw.color, pixels, clip_mask, transformation, ); } } } pub fn draw_primitive( &mut self, primitive: &Primitive, transformation: Transformation, pixels: &mut tiny_skia::PixmapMut<'_>, clip_mask: &mut tiny_skia::Mask, layer_bounds: Rectangle, ) { match primitive { Primitive::Fill { path, paint, rule } => { let physical_bounds = { let bounds = path.bounds(); Rectangle { x: bounds.x(), y: bounds.y(), width: bounds.width(), height: bounds.height(), } * transformation }; let Some(clip_bounds) = layer_bounds.intersection(&physical_bounds) else { return; }; let clip_mask = (physical_bounds != clip_bounds).then_some(clip_mask as &_); pixels.fill_path( path, paint, *rule, into_transform(transformation), clip_mask, ); } Primitive::Stroke { path, paint, stroke, } => { let physical_bounds = { let bounds = path.bounds(); Rectangle { x: bounds.x(), y: bounds.y(), width: bounds.width(), height: bounds.height(), } * transformation }; let Some(clip_bounds) = layer_bounds.intersection(&physical_bounds) else { return; }; let clip_mask = (physical_bounds != clip_bounds).then_some(clip_mask as &_); pixels.stroke_path( path, paint, stroke, into_transform(transformation), clip_mask, ); } } } pub fn draw_image( &mut self, image: &Image, _transformation: Transformation, _pixels: &mut tiny_skia::PixmapMut<'_>, _clip_mask: &mut tiny_skia::Mask, _clip_bounds: Rectangle, ) { match image { #[cfg(feature = "image")] Image::Raster(raster, bounds) => { let physical_bounds = *bounds * _transformation; if !_clip_bounds.intersects(&physical_bounds) { return; } let clip_mask = (!physical_bounds.is_within(&_clip_bounds)) .then_some(_clip_mask as &_); let center = physical_bounds.center(); let radians = f32::from(raster.rotation); let transform = into_transform(_transformation).post_rotate_at( radians.to_degrees(), center.x, center.y, ); self.raster_pipeline.draw( &raster.handle, raster.filter_method, *bounds, raster.opacity, _pixels, transform, clip_mask, ); } #[cfg(feature = "svg")] Image::Vector(svg, bounds) => { let physical_bounds = *bounds * _transformation; if !_clip_bounds.intersects(&physical_bounds) { return; } let clip_mask = (!physical_bounds.is_within(&_clip_bounds)) .then_some(_clip_mask as &_); let center = physical_bounds.center(); let radians = f32::from(svg.rotation); let transform = into_transform(_transformation).post_rotate_at( radians.to_degrees(), center.x, center.y, ); self.vector_pipeline.draw( &svg.handle, svg.color, physical_bounds, svg.opacity, _pixels, transform, clip_mask, ); } #[cfg(not(feature = "image"))] Image::Raster { .. } => { log::warn!( "Unsupported primitive in `iced_tiny_skia`: {image:?}", ); } #[cfg(not(feature = "svg"))] Image::Vector { .. } => { log::warn!( "Unsupported primitive in `iced_tiny_skia`: {image:?}", ); } } } pub fn trim(&mut self) { self.text_pipeline.trim_cache(); #[cfg(feature = "image")] self.raster_pipeline.trim_cache(); #[cfg(feature = "svg")] self.vector_pipeline.trim_cache(); } } pub fn into_color(color: Color) -> tiny_skia::Color { tiny_skia::Color::from_rgba(color.b, color.g, color.r, color.a) .expect("Convert color from iced to tiny_skia") } fn into_transform(transformation: Transformation) -> tiny_skia::Transform { let translation = transformation.translation(); tiny_skia::Transform { sx: transformation.scale_factor(), kx: 0.0, ky: 0.0, sy: transformation.scale_factor(), tx: translation.x, ty: translation.y, } } fn rounded_rectangle( bounds: Rectangle, border_radius: [f32; 4], ) -> tiny_skia::Path { let [top_left, top_right, bottom_right, bottom_left] = border_radius; if top_left == 0.0 && top_right == 0.0 && bottom_right == 0.0 && bottom_left == 0.0 { return tiny_skia::PathBuilder::from_rect( tiny_skia::Rect::from_xywh( bounds.x, bounds.y, bounds.width, bounds.height, ) .expect("Build quad rectangle"), ); } if top_left == top_right && top_left == bottom_right && top_left == bottom_left && top_left == bounds.width / 2.0 && top_left == bounds.height / 2.0 { return tiny_skia::PathBuilder::from_circle( bounds.x + bounds.width / 2.0, bounds.y + bounds.height / 2.0, top_left, ) .expect("Build circle path"); } let mut builder = tiny_skia::PathBuilder::new(); builder.move_to(bounds.x + top_left, bounds.y); builder.line_to(bounds.x + bounds.width - top_right, bounds.y); if top_right > 0.0 { arc_to( &mut builder, bounds.x + bounds.width - top_right, bounds.y, bounds.x + bounds.width, bounds.y + top_right, top_right, ); } maybe_line_to( &mut builder, bounds.x + bounds.width, bounds.y + bounds.height - bottom_right, ); if bottom_right > 0.0 { arc_to( &mut builder, bounds.x + bounds.width, bounds.y + bounds.height - bottom_right, bounds.x + bounds.width - bottom_right, bounds.y + bounds.height, bottom_right, ); } maybe_line_to( &mut builder, bounds.x + bottom_left, bounds.y + bounds.height, ); if bottom_left > 0.0 { arc_to( &mut builder, bounds.x + bottom_left, bounds.y + bounds.height, bounds.x, bounds.y + bounds.height - bottom_left, bottom_left, ); } maybe_line_to(&mut builder, bounds.x, bounds.y + top_left); if top_left > 0.0 { arc_to( &mut builder, bounds.x, bounds.y + top_left, bounds.x + top_left, bounds.y, top_left, ); } builder.finish().expect("Build rounded rectangle path") } fn maybe_line_to(path: &mut tiny_skia::PathBuilder, x: f32, y: f32) { if path.last_point() != Some(tiny_skia::Point { x, y }) { path.line_to(x, y); } } fn arc_to( path: &mut tiny_skia::PathBuilder, x_from: f32, y_from: f32, x_to: f32, y_to: f32, radius: f32, ) { let svg_arc = kurbo::SvgArc { from: kurbo::Point::new(f64::from(x_from), f64::from(y_from)), to: kurbo::Point::new(f64::from(x_to), f64::from(y_to)), radii: kurbo::Vec2::new(f64::from(radius), f64::from(radius)), x_rotation: 0.0, large_arc: false, sweep: true, }; match kurbo::Arc::from_svg_arc(&svg_arc) { Some(arc) => { arc.to_cubic_beziers(0.1, |p1, p2, p| { path.cubic_to( p1.x as f32, p1.y as f32, p2.x as f32, p2.y as f32, p.x as f32, p.y as f32, ); }); } None => { path.line_to(x_to, y_to); } } } fn smoothstep(a: f32, b: f32, x: f32) -> f32 { let x = ((x - a) / (b - a)).clamp(0.0, 1.0); x * x * (3.0 - 2.0 * x) } fn rounded_box_sdf( to_center: Vector, size: tiny_skia::Size, radii: &[f32], ) -> f32 { let radius = match (to_center.x > 0.0, to_center.y > 0.0) { (true, true) => radii[2], (true, false) => radii[1], (false, true) => radii[3], (false, false) => radii[0], }; let x = (to_center.x.abs() - size.width() + radius).max(0.0); let y = (to_center.y.abs() - size.height() + radius).max(0.0); (x.powf(2.0) + y.powf(2.0)).sqrt() - radius } pub fn adjust_clip_mask(clip_mask: &mut tiny_skia::Mask, bounds: Rectangle) { clip_mask.clear(); let path = { let mut builder = tiny_skia::PathBuilder::new(); builder.push_rect( tiny_skia::Rect::from_xywh( bounds.x, bounds.y, bounds.width, bounds.height, ) .unwrap(), ); builder.finish().unwrap() }; clip_mask.fill_path( &path, tiny_skia::FillRule::EvenOdd, false, tiny_skia::Transform::default(), ); }