//! Define the colors of a theme. use iced_core::Color; use once_cell::sync::Lazy; use palette::color_difference::Wcag21RelativeContrast; use palette::rgb::Rgb; use palette::{FromColor, Hsl, Mix}; /// A color palette. #[derive(Debug, Clone, Copy, PartialEq)] pub struct Palette { /// The background [`Color`] of the [`Palette`]. pub background: Color, /// The text [`Color`] of the [`Palette`]. pub text: Color, /// The primary [`Color`] of the [`Palette`]. pub primary: Color, /// The success [`Color`] of the [`Palette`]. pub success: Color, /// The danger [`Color`] of the [`Palette`]. pub danger: Color, } impl Palette { /// The built-in light variant of a [`Palette`]. pub const LIGHT: Self = Self { background: Color::WHITE, text: Color::BLACK, primary: Color::from_rgb( 0x5E as f32 / 255.0, 0x7C as f32 / 255.0, 0xE2 as f32 / 255.0, ), success: Color::from_rgb( 0x12 as f32 / 255.0, 0x66 as f32 / 255.0, 0x4F as f32 / 255.0, ), danger: Color::from_rgb( 0xC3 as f32 / 255.0, 0x42 as f32 / 255.0, 0x3F as f32 / 255.0, ), }; /// The built-in dark variant of a [`Palette`]. pub const DARK: Self = Self { background: Color::from_rgb( 0x20 as f32 / 255.0, 0x22 as f32 / 255.0, 0x25 as f32 / 255.0, ), text: Color::from_rgb(0.90, 0.90, 0.90), primary: Color::from_rgb( 0x5E as f32 / 255.0, 0x7C as f32 / 255.0, 0xE2 as f32 / 255.0, ), success: Color::from_rgb( 0x12 as f32 / 255.0, 0x66 as f32 / 255.0, 0x4F as f32 / 255.0, ), danger: Color::from_rgb( 0xC3 as f32 / 255.0, 0x42 as f32 / 255.0, 0x3F as f32 / 255.0, ), }; } /// An extended set of colors generated from a [`Palette`]. #[derive(Debug, Clone, Copy, PartialEq)] pub struct Extended { /// The set of background colors. pub background: Background, /// The set of primary colors. pub primary: Primary, /// The set of secondary colors. pub secondary: Secondary, /// The set of success colors. pub success: Success, /// The set of danger colors. pub danger: Danger, /// Whether the palette is dark or not. pub is_dark: bool, } /// The built-in light variant of an [`Extended`] palette. pub static EXTENDED_LIGHT: Lazy = Lazy::new(|| Extended::generate(Palette::LIGHT)); /// The built-in dark variant of an [`Extended`] palette. pub static EXTENDED_DARK: Lazy = Lazy::new(|| Extended::generate(Palette::DARK)); impl Extended { /// Generates an [`Extended`] palette from a simple [`Palette`]. pub fn generate(palette: Palette) -> Self { Self { background: Background::new(palette.background, palette.text), primary: Primary::generate( palette.primary, palette.background, palette.text, ), secondary: Secondary::generate(palette.background, palette.text), success: Success::generate( palette.success, palette.background, palette.text, ), danger: Danger::generate( palette.danger, palette.background, palette.text, ), is_dark: is_dark(palette.background), } } } /// A pair of background and text colors. #[derive(Debug, Clone, Copy, PartialEq)] pub struct Pair { /// The background color. pub color: Color, /// The text color. /// /// It's guaranteed to be readable on top of the background [`color`]. /// /// [`color`]: Self::color pub text: Color, } impl Pair { /// Creates a new [`Pair`] from a background [`Color`] and some text [`Color`]. pub fn new(color: Color, text: Color) -> Self { Self { color, text: readable(color, text), } } } /// A set of background colors. #[derive(Debug, Clone, Copy, PartialEq)] pub struct Background { /// The base background color. pub base: Pair, /// A weaker version of the base background color. pub weak: Pair, /// A stronger version of the base background color. pub strong: Pair, } impl Background { /// Generates a set of [`Background`] colors from the base and text colors. pub fn new(base: Color, text: Color) -> Self { let weak = mix(base, text, 0.15); let strong = mix(base, text, 0.40); Self { base: Pair::new(base, text), weak: Pair::new(weak, text), strong: Pair::new(strong, text), } } } /// A set of primary colors. #[derive(Debug, Clone, Copy, PartialEq)] pub struct Primary { /// The base primary color. pub base: Pair, /// A weaker version of the base primary color. pub weak: Pair, /// A stronger version of the base primary color. pub strong: Pair, } impl Primary { /// Generates a set of [`Primary`] colors from the base, background, and text colors. pub fn generate(base: Color, background: Color, text: Color) -> Self { let weak = mix(base, background, 0.4); let strong = deviate(base, 0.1); Self { base: Pair::new(base, text), weak: Pair::new(weak, text), strong: Pair::new(strong, text), } } } /// A set of secondary colors. #[derive(Debug, Clone, Copy, PartialEq)] pub struct Secondary { /// The base secondary color. pub base: Pair, /// A weaker version of the base secondary color. pub weak: Pair, /// A stronger version of the base secondary color. pub strong: Pair, } impl Secondary { /// Generates a set of [`Secondary`] colors from the base and text colors. pub fn generate(base: Color, text: Color) -> Self { let base = mix(base, text, 0.2); let weak = mix(base, text, 0.1); let strong = mix(base, text, 0.3); Self { base: Pair::new(base, text), weak: Pair::new(weak, text), strong: Pair::new(strong, text), } } } /// A set of success colors. #[derive(Debug, Clone, Copy, PartialEq)] pub struct Success { /// The base success color. pub base: Pair, /// A weaker version of the base success color. pub weak: Pair, /// A stronger version of the base success color. pub strong: Pair, } impl Success { /// Generates a set of [`Success`] colors from the base, background, and text colors. pub fn generate(base: Color, background: Color, text: Color) -> Self { let weak = mix(base, background, 0.4); let strong = deviate(base, 0.1); Self { base: Pair::new(base, text), weak: Pair::new(weak, text), strong: Pair::new(strong, text), } } } /// A set of danger colors. #[derive(Debug, Clone, Copy, PartialEq)] pub struct Danger { /// The base danger color. pub base: Pair, /// A weaker version of the base danger color. pub weak: Pair, /// A stronger version of the base danger color. pub strong: Pair, } impl Danger { /// Generates a set of [`Danger`] colors from the base, background, and text colors. pub fn generate(base: Color, background: Color, text: Color) -> Self { let weak = mix(base, background, 0.4); let strong = deviate(base, 0.1); Self { base: Pair::new(base, text), weak: Pair::new(weak, text), strong: Pair::new(strong, text), } } } fn darken(color: Color, amount: f32) -> Color { let mut hsl = to_hsl(color); hsl.lightness = if hsl.lightness - amount < 0.0 { 0.0 } else { hsl.lightness - amount }; from_hsl(hsl) } fn lighten(color: Color, amount: f32) -> Color { let mut hsl = to_hsl(color); hsl.lightness = if hsl.lightness + amount > 1.0 { 1.0 } else { hsl.lightness + amount }; from_hsl(hsl) } fn deviate(color: Color, amount: f32) -> Color { if is_dark(color) { lighten(color, amount) } else { darken(color, amount) } } fn mix(a: Color, b: Color, factor: f32) -> Color { let a_lin = Rgb::from(a).into_linear(); let b_lin = Rgb::from(b).into_linear(); let mixed = a_lin.mix(b_lin, factor); Rgb::from_linear(mixed).into() } fn readable(background: Color, text: Color) -> Color { if is_readable(background, text) { text } else if is_dark(background) { Color::WHITE } else { Color::BLACK } } fn is_dark(color: Color) -> bool { to_hsl(color).lightness < 0.6 } fn is_readable(a: Color, b: Color) -> bool { let a_srgb = Rgb::from(a); let b_srgb = Rgb::from(b); a_srgb.has_enhanced_contrast_text(b_srgb) } fn to_hsl(color: Color) -> Hsl { Hsl::from_color(Rgb::from(color)) } fn from_hsl(hsl: Hsl) -> Color { Rgb::from_color(hsl).into() }