//! Change the apperance of a button. use iced_core::{Background, BorderRadius, Color, Vector}; /// The appearance of a button. #[derive(Debug, Clone, Copy)] pub struct Appearance { /// The amount of offset to apply to the shadow of the button. pub shadow_offset: Vector, /// The [`Background`] of the button. pub background: Option, /// The border radius of the button. pub border_radius: BorderRadius, /// The border width of the button. pub border_width: f32, /// The border [`Color`] of the button. pub border_color: Color, /// The text [`Color`] of the button. pub text_color: Color, } impl std::default::Default for Appearance { fn default() -> Self { Self { shadow_offset: Vector::default(), background: None, border_radius: 0.0.into(), border_width: 0.0, border_color: Color::TRANSPARENT, text_color: Color::BLACK, } } } /// A set of rules that dictate the style of a button. pub trait StyleSheet { /// The supported style of the [`StyleSheet`]. type Style: Default; /// Produces the active [`Appearance`] of a button. fn active(&self, style: &Self::Style) -> Appearance; /// Produces the hovered [`Appearance`] of a button. fn hovered(&self, style: &Self::Style) -> Appearance { let active = self.active(style); Appearance { shadow_offset: active.shadow_offset + Vector::new(0.0, 1.0), ..active } } /// Produces the pressed [`Appearance`] of a button. fn pressed(&self, style: &Self::Style) -> Appearance { Appearance { shadow_offset: Vector::default(), ..self.active(style) } } /// Produces the disabled [`Appearance`] of a button. fn disabled(&self, style: &Self::Style) -> Appearance { let active = self.active(style); Appearance { shadow_offset: Vector::default(), background: active.background.map(|background| match background { Background::Color(color) => Background::Color(Color { a: color.a * 0.5, ..color }), Background::Gradient(gradient) => { Background::Gradient(gradient.mul_alpha(0.5)) } }), text_color: Color { a: active.text_color.a * 0.5, ..active.text_color }, ..active } } }