//! Display information and interactive controls in your application. //! //! # Re-exports //! For convenience, the contents of this module are available at the root //! module. Therefore, you can directly type: //! //! ``` //! use iced::{button, Button}; //! ``` //! //! # Stateful widgets //! Some widgets need to keep track of __local state__. //! //! These widgets have their own module with a `State` type. For instance, a //! [`TextInput`] has some [`text_input::State`]. #[cfg(not(target_arch = "wasm32"))] mod platform { pub use crate::renderer::widget::{ button, checkbox, container, pane_grid, pick_list, progress_bar, radio, rule, scrollable, slider, text_input, Column, Row, Space, Text, }; #[cfg(any(feature = "canvas", feature = "glow_canvas"))] #[cfg_attr( docsrs, doc(cfg(any(feature = "canvas", feature = "glow_canvas"))) )] pub use crate::renderer::widget::canvas; #[cfg(any(feature = "qr_code", feature = "glow_qr_code"))] #[cfg_attr( docsrs, doc(cfg(any(feature = "qr_code", feature = "glow_qr_code"))) )] pub use crate::renderer::widget::qr_code; #[cfg_attr(docsrs, doc(cfg(feature = "image")))] pub mod image { //! Display images in your user interface. pub use crate::runtime::image::{Handle, Image}; } #[cfg_attr(docsrs, doc(cfg(feature = "svg")))] pub mod svg { //! Display vector graphics in your user interface. pub use crate::runtime::svg::{Handle, Svg}; } #[doc(no_inline)] pub use { button::Button, checkbox::Checkbox, container::Container, image::Image, pane_grid::PaneGrid, pick_list::PickList, progress_bar::ProgressBar, radio::Radio, rule::Rule, scrollable::Scrollable, slider::Slider, svg::Svg, text_input::TextInput, }; #[cfg(any(feature = "canvas", feature = "glow_canvas"))] #[doc(no_inline)] pub use canvas::Canvas; #[cfg(any(feature = "qr_code", feature = "glow_qr_code"))] #[doc(no_inline)] pub use qr_code::QRCode; } #[cfg(target_arch = "wasm32")] mod platform { pub use iced_web::widget::*; } pub use platform::*;