//! Configure your application. use crate::window; /// The settings of an application. #[derive(Debug, Clone, Copy, PartialEq, Eq, Default)] pub struct Settings { /// The window settings. /// /// They will be ignored on the Web. /// /// [`Window`]: struct.Window.html pub window: window::Settings, /// The data needed to initialize an [`Application`]. /// /// [`Application`]: ../trait.Application.html pub flags: Flags, /// The bytes of the font that will be used by default. /// /// If `None` is provided, a default system font will be chosen. // TODO: Add `name` for web compatibility pub default_font: Option<&'static [u8]>, /// If set to true, the renderer will try to perform antialiasing for some /// primitives. /// /// Enabling it can produce a smoother result in some widgets, like the /// [`Canvas`], at a performance cost. /// /// By default, it is disabled. /// /// [`Canvas`]: ../widget/canvas/struct.Canvas.html pub antialiasing: bool, } impl Settings { /// Initialize application settings using the given data. /// /// [`Application`]: ../trait.Application.html pub fn with_flags(flags: Flags) -> Self { Self { flags, // not using ..Default::default() struct update syntax since it is more permissive to // allow initializing with flags without trait bound on Default antialiasing: Default::default(), default_font: Default::default(), window: Default::default(), } } } #[cfg(not(target_arch = "wasm32"))] impl From> for iced_winit::Settings { fn from(settings: Settings) -> iced_winit::Settings { iced_winit::Settings { window: iced_winit::settings::Window { size: settings.window.size, resizable: settings.window.resizable, decorations: settings.window.decorations, platform_specific: Default::default(), }, flags: settings.flags, } } }