use crate::window; use crate::{Command, Element, Executor, Settings, Subscription}; pub use iced_native::application::{Appearance, StyleSheet}; /// An interactive cross-platform multi-window application. /// /// This trait is the main entrypoint of Iced. Once implemented, you can run /// your GUI application by simply calling [`run`](#method.run). /// /// An [`Application`] can execute asynchronous actions by returning a /// [`Command`] in some of its methods. For example, to spawn a new window, you /// can use the `iced_winit::window::spawn()` [`Command`]. /// /// When using an [`Application`] with the `debug` feature enabled, a debug view /// can be toggled by pressing `F12`. /// /// ## A simple "Hello, world!" /// /// If you just want to get started, here is a simple [`Application`] that /// says "Hello, world!": /// /// ```no_run /// use iced::executor; /// use iced::multi_window::Application; /// use iced::window; /// use iced::{Command, Element, Settings, Theme}; /// /// pub fn main() -> iced::Result { /// Hello::run(Settings::default()) /// } /// /// struct Hello; /// /// impl Application for Hello { /// type Executor = executor::Default; /// type Message = (); /// type Theme = Theme; /// type Flags = (); /// /// fn new(_flags: ()) -> (Hello, Command) { /// (Hello, Command::none()) /// } /// /// fn title(&self, window: window::Id) -> String { /// String::from("A cool application") /// } /// /// fn update(&mut self, _message: Self::Message) -> Command { /// Command::none() /// } /// /// fn view(&self, window: window::Id) -> Element { /// "Hello, world!".into() /// } /// /// fn close_requested(&self, window: window::Id) -> Self::Message { /// () /// } /// } /// ``` pub trait Application: Sized { /// The [`Executor`] that will run commands and subscriptions. /// /// The [default executor] can be a good starting point! /// /// [`Executor`]: Self::Executor /// [default executor]: crate::executor::Default type Executor: Executor; /// The type of __messages__ your [`Application`] will produce. type Message: std::fmt::Debug + Send; /// The theme of your [`Application`]. type Theme: Default + StyleSheet; /// The data needed to initialize your [`Application`]. type Flags; /// Initializes the [`Application`] with the flags provided to /// [`run`] as part of the [`Settings`]. /// /// Here is where you should return the initial state of your app. /// /// Additionally, you can return a [`Command`] if you need to perform some /// async action in the background on startup. This is useful if you want to /// load state from a file, perform an initial HTTP request, etc. /// /// [`run`]: Self::run fn new(flags: Self::Flags) -> (Self, Command); /// Returns the current title of the [`Application`]. /// /// This title can be dynamic! The runtime will automatically update the /// title of your application when necessary. fn title(&self, window: window::Id) -> String; /// Handles a __message__ and updates the state of the [`Application`]. /// /// This is where you define your __update logic__. All the __messages__, /// produced by either user interactions or commands, will be handled by /// this method. /// /// Any [`Command`] returned will be executed immediately in the background. fn update(&mut self, message: Self::Message) -> Command; /// Returns the current [`Theme`] of the [`Application`]. /// /// [`Theme`]: Self::Theme #[allow(unused_variables)] fn theme(&self, window: window::Id) -> Self::Theme { Self::Theme::default() } /// Returns the current [`Style`] of the [`Theme`]. /// /// [`Style`]: ::Style /// [`Theme`]: Self::Theme fn style(&self) -> ::Style { ::Style::default() } /// Returns the event [`Subscription`] for the current state of the /// application. /// /// A [`Subscription`] will be kept alive as long as you keep returning it, /// and the __messages__ produced will be handled by /// [`update`](#tymethod.update). /// /// By default, this method returns an empty [`Subscription`]. fn subscription(&self) -> Subscription { Subscription::none() } /// Returns the widgets to display in the [`Application`]. /// /// These widgets can produce __messages__ based on user interaction. fn view( &self, window: window::Id, ) -> Element<'_, Self::Message, crate::Renderer>; /// Returns the scale factor of the `window` of the [`Application`]. /// /// It can be used to dynamically control the size of the UI at runtime /// (i.e. zooming). /// /// For instance, a scale factor of `2.0` will make widgets twice as big, /// while a scale factor of `0.5` will shrink them to half their size. /// /// By default, it returns `1.0`. #[allow(unused_variables)] fn scale_factor(&self, window: window::Id) -> f64 { 1.0 } /// Returns whether the [`Application`] should be terminated. /// /// By default, it returns `false`. fn should_exit(&self) -> bool { false } /// Returns the `Self::Message` that should be processed when a `window` is requested to /// be closed. fn close_requested(&self, window: window::Id) -> Self::Message; /// Runs the [`Application`]. /// /// On native platforms, this method will take control of the current thread /// until the [`Application`] exits. /// /// On the web platform, this method __will NOT return__ unless there is an /// [`Error`] during startup. /// /// [`Error`]: crate::Error fn run(settings: Settings) -> crate::Result where Self: 'static, { #[allow(clippy::needless_update)] let renderer_settings = crate::renderer::Settings { default_font: settings.default_font, default_text_size: settings.default_text_size, text_multithreading: settings.text_multithreading, antialiasing: if settings.antialiasing { Some(crate::renderer::settings::Antialiasing::MSAAx4) } else { None }, ..crate::renderer::Settings::from_env() }; Ok(crate::runtime::multi_window::run::< Instance, Self::Executor, crate::renderer::window::Compositor, >(settings.into(), renderer_settings)?) } } struct Instance(A); impl crate::runtime::multi_window::Application for Instance where A: Application, { type Flags = A::Flags; type Renderer = crate::Renderer; type Message = A::Message; fn update(&mut self, message: Self::Message) -> Command { self.0.update(message) } fn view( &self, window: window::Id, ) -> Element<'_, Self::Message, Self::Renderer> { self.0.view(window) } fn new(flags: Self::Flags) -> (Self, Command) { let (app, command) = A::new(flags); (Instance(app), command) } fn title(&self, window: window::Id) -> String { self.0.title(window) } fn theme(&self, window: window::Id) -> A::Theme { self.0.theme(window) } fn style(&self) -> ::Style { self.0.style() } fn subscription(&self) -> Subscription { self.0.subscription() } fn scale_factor(&self, window: window::Id) -> f64 { self.0.scale_factor(window) } fn should_exit(&self) -> bool { self.0.should_exit() } fn close_requested(&self, window: window::Id) -> Self::Message { self.0.close_requested(window) } }