use super::Button; use crate::input::ButtonState; /// A mouse event. #[derive(Debug, Clone, Copy, PartialEq)] pub enum Event { /// The mouse cursor entered the window. CursorEntered, /// The mouse cursor left the window. CursorLeft, /// The mouse cursor was moved CursorMoved { /// The X coordinate of the mouse position x: f32, /// The Y coordinate of the mouse position y: f32, }, /// A mouse button was pressed or released. Input { /// The state of the button state: ButtonState, /// The button identifier button: Button, }, /// The mouse wheel was scrolled. WheelScrolled { /// The number of horizontal lines scrolled delta_x: f32, /// The number of vertical lines scrolled delta_y: f32, }, }