/// The state of a button. #[derive(Debug, Hash, Ord, PartialOrd, PartialEq, Eq, Clone, Copy)] pub enum ButtonState { /// The button is pressed. Pressed, /// The button is __not__ pressed. Released, } #[cfg(feature = "winit")] impl From for ButtonState { fn from(element_state: winit::event::ElementState) -> Self { match element_state { winit::event::ElementState::Pressed => ButtonState::Pressed, winit::event::ElementState::Released => ButtonState::Released, } } }