use crate::{Command, Element};
/// An interactive cross-platform application.
///
/// This trait is the main entrypoint of Iced. Once implemented, you can run
/// your GUI application by simply calling [`run`](#method.run).
///
/// - On native platforms, it will run in its own window.
/// - On the web, it will take control of the `
` and the `` of the
/// document.
///
/// An [`Application`](trait.Application.html) can execute asynchronous actions
/// by returning a [`Command`](struct.Command.html) in some of its methods. If
/// you do not intend to perform any background work in your program, the
/// [`Sandbox`](trait.Sandbox.html) trait offers a simplified interface.
///
/// # Example
/// Let's say we want to run the [`Counter` example we implemented
/// before](index.html#overview). We just need to fill in the gaps:
///
/// ```no_run
/// use iced::{button, Application, Button, Column, Command, Element, Text};
///
/// pub fn main() {
/// Counter::run()
/// }
///
/// #[derive(Default)]
/// struct Counter {
/// value: i32,
/// increment_button: button::State,
/// decrement_button: button::State,
/// }
///
/// #[derive(Debug, Clone, Copy)]
/// enum Message {
/// IncrementPressed,
/// DecrementPressed,
/// }
///
/// impl Application for Counter {
/// type Message = Message;
///
/// fn new() -> (Self, Command) {
/// (Self::default(), Command::none())
/// }
///
/// fn title(&self) -> String {
/// String::from("A simple counter")
/// }
///
/// fn update(&mut self, message: Message) -> Command {
/// match message {
/// Message::IncrementPressed => {
/// self.value += 1;
/// }
/// Message::DecrementPressed => {
/// self.value -= 1;
/// }
/// }
///
/// Command::none()
/// }
///
/// fn view(&mut self) -> Element {
/// Column::new()
/// .push(
/// Button::new(&mut self.increment_button, Text::new("Increment"))
/// .on_press(Message::IncrementPressed),
/// )
/// .push(
/// Text::new(self.value.to_string()).size(50),
/// )
/// .push(
/// Button::new(&mut self.decrement_button, Text::new("Decrement"))
/// .on_press(Message::DecrementPressed),
/// )
/// .into()
/// }
/// }
/// ```
pub trait Application: Sized {
/// The type of __messages__ your [`Application`] will produce.
///
/// [`Application`]: trait.Application.html
type Message: std::fmt::Debug + Send;
/// Initializes the [`Application`].
///
/// Here is where you should return the initial state of your app.
///
/// Additionally, you can return a [`Command`](struct.Command.html) if you
/// need to perform some async action in the background on startup. This is
/// useful if you want to load state from a file, perform an initial HTTP
/// request, etc.
///
/// [`Application`]: trait.Application.html
fn new() -> (Self, Command);
/// Returns the current title of the [`Application`].
///
/// This title can be dynamic! The runtime will automatically update the
/// title of your application when necessary.
///
/// [`Application`]: trait.Application.html
fn title(&self) -> String;
/// Handles a __message__ and updates the state of the [`Application`].
///
/// This is where you define your __update logic__. All the __messages__,
/// produced by either user interactions or commands, will be handled by
/// this method.
///
/// Any [`Command`] returned will be executed immediately in the background.
///
/// [`Application`]: trait.Application.html
/// [`Command`]: struct.Command.html
fn update(&mut self, message: Self::Message) -> Command;
/// Returns the widgets to display in the [`Application`].
///
/// These widgets can produce __messages__ based on user interaction.
///
/// [`Application`]: trait.Application.html
fn view(&mut self) -> Element<'_, Self::Message>;
/// Runs the [`Application`].
///
/// This method will take control of the current thread and __will NOT
/// return__.
///
/// It should probably be that last thing you call in your `main` function.
///
/// [`Application`]: trait.Application.html
fn run()
where
Self: 'static,
{
#[cfg(not(target_arch = "wasm32"))]
as iced_winit::Application>::run();
#[cfg(target_arch = "wasm32")]
iced_web::Application::run(Instance(self));
}
}
struct Instance(A);
#[cfg(not(target_arch = "wasm32"))]
impl iced_winit::Application for Instance
where
A: Application,
{
type Renderer = iced_wgpu::Renderer;
type Message = A::Message;
fn new() -> (Self, Command) {
let (app, command) = A::new();
(Instance(app), command)
}
fn title(&self) -> String {
self.0.title()
}
fn update(&mut self, message: Self::Message) -> Command {
self.0.update(message)
}
fn view(&mut self) -> Element<'_, Self::Message> {
self.0.view()
}
}
#[cfg(target_arch = "wasm32")]
impl iced_web::Application for Instance
where
A: Application,
{
type Message = A::Message;
fn update(&mut self, message: Self::Message) {
self.0.update(message);
}
fn view(&mut self) -> Element {
self.0.view()
}
}