//! A renderer-agnostic native GUI runtime. //! //!  //! //! `iced_runtime` takes [`iced_core`] and builds a native runtime on top of it. //! //! [`iced_core`]: https://github.com/iced-rs/iced/tree/0.13/core #![doc( html_logo_url = "https://raw.githubusercontent.com/iced-rs/iced/9ab6923e943f784985e9ef9ca28b10278297225d/docs/logo.svg" )] #![cfg_attr(docsrs, feature(doc_auto_cfg))] pub mod clipboard; pub mod font; pub mod keyboard; pub mod overlay; pub mod program; pub mod system; pub mod task; pub mod user_interface; pub mod window; #[cfg(feature = "multi-window")] pub mod multi_window; // We disable debug capabilities on release builds unless the `debug` feature // is explicitly enabled. #[cfg(feature = "debug")] #[path = "debug/basic.rs"] mod debug; #[cfg(not(feature = "debug"))] #[path = "debug/null.rs"] mod debug; pub use iced_core as core; pub use iced_futures as futures; pub use debug::Debug; pub use program::Program; pub use task::Task; pub use user_interface::UserInterface; use crate::core::widget; use crate::futures::futures::channel::oneshot; use std::borrow::Cow; use std::fmt; /// An action that the iced runtime can perform. pub enum Action<T> { /// Output some value. Output(T), /// Load a font from its bytes. LoadFont { /// The bytes of the font to load. bytes: Cow<'static, [u8]>, /// The channel to send back the load result. channel: oneshot::Sender<Result<(), font::Error>>, }, /// Run a widget operation. Widget(Box<dyn widget::Operation>), /// Run a clipboard action. Clipboard(clipboard::Action), /// Run a window action. Window(window::Action), /// Run a system action. System(system::Action), /// Exits the runtime. /// /// This will normally close any application windows and /// terminate the runtime loop. Exit, } impl<T> Action<T> { /// Creates a new [`Action::Widget`] with the given [`widget::Operation`]. pub fn widget(operation: impl widget::Operation + 'static) -> Self { Self::Widget(Box::new(operation)) } fn output<O>(self) -> Result<T, Action<O>> { match self { Action::Output(output) => Ok(output), Action::LoadFont { bytes, channel } => { Err(Action::LoadFont { bytes, channel }) } Action::Widget(operation) => Err(Action::Widget(operation)), Action::Clipboard(action) => Err(Action::Clipboard(action)), Action::Window(action) => Err(Action::Window(action)), Action::System(action) => Err(Action::System(action)), Action::Exit => Err(Action::Exit), } } } impl<T> fmt::Debug for Action<T> where T: fmt::Debug, { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { match self { Action::Output(output) => write!(f, "Action::Output({output:?})"), Action::LoadFont { .. } => { write!(f, "Action::LoadFont") } Action::Widget { .. } => { write!(f, "Action::Widget") } Action::Clipboard(action) => { write!(f, "Action::Clipboard({action:?})") } Action::Window(_) => write!(f, "Action::Window"), Action::System(action) => write!(f, "Action::System({action:?})"), Action::Exit => write!(f, "Action::Exit"), } } } /// Creates a [`Task`] that exits the iced runtime. /// /// This will normally close any application windows and /// terminate the runtime loop. pub fn exit<T>() -> Task<T> { task::effect(Action::Exit) }