use crate::{Element, Tree, Widget}; use iced_native::alignment; use iced_native::layout::{self, Layout}; use iced_native::renderer; use iced_native::text; use iced_native::{Color, Hasher, Length, Point, Rectangle, Size}; use std::any::{self, Any}; pub struct Text where Renderer: text::Renderer, { content: String, size: Option, color: Option, font: Renderer::Font, width: Length, height: Length, horizontal_alignment: alignment::Horizontal, vertical_alignment: alignment::Vertical, } impl Text { /// Create a new fragment of [`Text`] with the given contents. pub fn new>(label: T) -> Self { Text { content: label.into(), size: None, color: None, font: Default::default(), width: Length::Shrink, height: Length::Shrink, horizontal_alignment: alignment::Horizontal::Left, vertical_alignment: alignment::Vertical::Top, } } /// Sets the size of the [`Text`]. pub fn size(mut self, size: u16) -> Self { self.size = Some(size); self } /// Sets the [`Color`] of the [`Text`]. pub fn color>(mut self, color: C) -> Self { self.color = Some(color.into()); self } /// Sets the [`Font`] of the [`Text`]. /// /// [`Font`]: Renderer::Font pub fn font(mut self, font: impl Into) -> Self { self.font = font.into(); self } /// Sets the width of the [`Text`] boundaries. pub fn width(mut self, width: Length) -> Self { self.width = width; self } /// Sets the height of the [`Text`] boundaries. pub fn height(mut self, height: Length) -> Self { self.height = height; self } /// Sets the [`HorizontalAlignment`] of the [`Text`]. pub fn horizontal_alignment( mut self, alignment: alignment::Horizontal, ) -> Self { self.horizontal_alignment = alignment; self } /// Sets the [`VerticalAlignment`] of the [`Text`]. pub fn vertical_alignment( mut self, alignment: alignment::Vertical, ) -> Self { self.vertical_alignment = alignment; self } } impl Widget for Text where Renderer: text::Renderer, { fn tag(&self) -> any::TypeId { any::TypeId::of::<()>() } fn state(&self) -> Box { Box::new(()) } fn children(&self) -> &[Element] { &[] } fn width(&self) -> Length { self.width } fn height(&self) -> Length { self.height } fn layout( &self, renderer: &Renderer, limits: &layout::Limits, ) -> layout::Node { let limits = limits.width(self.width).height(self.height); let size = self.size.unwrap_or(renderer.default_size()); let bounds = limits.max(); let (width, height) = renderer.measure(&self.content, size, self.font.clone(), bounds); let size = limits.resolve(Size::new(width, height)); layout::Node::new(size) } fn draw( &self, _tree: &Tree, renderer: &mut Renderer, style: &renderer::Style, layout: Layout<'_>, _cursor_position: Point, _viewport: &Rectangle, ) { iced_native::widget::text::draw( renderer, style, layout, &self.content, self.font.clone(), self.size, self.color, self.horizontal_alignment, self.vertical_alignment, ); } fn hash_layout(&self, state: &mut Hasher) { use std::hash::Hash; struct Marker; std::any::TypeId::of::().hash(state); self.content.hash(state); self.size.hash(state); self.width.hash(state); self.height.hash(state); } } impl Into> for Text where Renderer: text::Renderer + 'static, { fn into(self) -> Element { Element::new(self) } } impl Into> for &'static str where Renderer: text::Renderer + 'static, { fn into(self) -> Element { Text::new(self).into() } }