use crate::flex; use crate::overlay; use crate::widget::{Element, Tree, Widget}; use iced_native::event::{self, Event}; use iced_native::layout::{self, Layout}; use iced_native::mouse; use iced_native::renderer; use iced_native::{ Alignment, Clipboard, Hasher, Length, Padding, Point, Rectangle, Shell, }; pub struct Row<'a, Message, Renderer> { spacing: u16, padding: Padding, width: Length, height: Length, align_items: Alignment, children: Vec>, } impl<'a, Message, Renderer> Row<'a, Message, Renderer> { pub fn new() -> Self { Self::with_children(Vec::new()) } pub fn with_children( children: Vec>, ) -> Self { Row { spacing: 0, padding: Padding::ZERO, width: Length::Shrink, height: Length::Shrink, align_items: Alignment::Start, children, } } pub fn spacing(mut self, units: u16) -> Self { self.spacing = units; self } pub fn padding>(mut self, padding: P) -> Self { self.padding = padding.into(); self } pub fn width(mut self, width: Length) -> Self { self.width = width; self } pub fn height(mut self, height: Length) -> Self { self.height = height; self } pub fn align_items(mut self, align: Alignment) -> Self { self.align_items = align; self } pub fn push( mut self, child: impl Into>, ) -> Self { self.children.push(child.into()); self } } impl<'a, Message, Renderer> Widget for Row<'a, Message, Renderer> where Renderer: iced_native::Renderer, { fn children(&self) -> Vec { self.children.iter().map(Tree::new).collect() } fn diff(&self, tree: &mut Tree) { tree.diff_children(&self.children) } fn width(&self) -> Length { self.width } fn height(&self) -> Length { self.height } fn layout( &self, renderer: &Renderer, limits: &layout::Limits, ) -> layout::Node { let limits = limits.width(self.width).height(self.height); flex::resolve( flex::Axis::Horizontal, renderer, &limits, self.padding, self.spacing as f32, self.align_items, &self.children, ) } fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor_position: Point, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, ) -> event::Status { self.children .iter_mut() .zip(&mut tree.children) .zip(layout.children()) .map(|((child, state), layout)| { child.as_widget_mut().on_event( state, event.clone(), layout, cursor_position, renderer, clipboard, shell, ) }) .fold(event::Status::Ignored, event::Status::merge) } fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor_position: Point, viewport: &Rectangle, renderer: &Renderer, ) -> mouse::Interaction { self.children .iter() .zip(&tree.children) .zip(layout.children()) .map(|((child, state), layout)| { child.as_widget().mouse_interaction( state, layout, cursor_position, viewport, renderer, ) }) .max() .unwrap_or_default() } fn draw( &self, tree: &Tree, renderer: &mut Renderer, style: &renderer::Style, layout: Layout<'_>, cursor_position: Point, viewport: &Rectangle, ) { for ((child, state), layout) in self .children .iter() .zip(&tree.children) .zip(layout.children()) { child.as_widget().draw( state, renderer, style, layout, cursor_position, viewport, ); } } fn hash_layout(&self, state: &mut Hasher) { use std::hash::Hash; self.tag().hash(state); self.width.hash(state); self.height.hash(state); self.align_items.hash(state); self.spacing.hash(state); self.padding.hash(state); for child in &self.children { child.as_widget().hash_layout(state); } } fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer, ) -> Option> { overlay::from_children(&mut self.children, tree, layout, renderer) } } impl<'a, Message, Renderer> Into> for Row<'a, Message, Renderer> where Message: 'static, Renderer: iced_native::Renderer + 'static, { fn into(self) -> Element<'a, Message, Renderer> { Element::new(self) } }