pub mod button; pub mod checkbox; pub mod container; pub mod image; pub mod pane_grid; pub mod pick_list; pub mod progress_bar; pub mod radio; pub mod rule; pub mod scrollable; pub mod slider; pub mod svg; pub mod text_input; pub mod toggler; pub mod tree; mod column; mod row; mod space; mod text; pub use button::Button; pub use checkbox::Checkbox; pub use column::Column; pub use container::Container; pub use image::Image; pub use pane_grid::PaneGrid; pub use pick_list::PickList; pub use progress_bar::ProgressBar; pub use radio::Radio; pub use row::Row; pub use rule::Rule; pub use scrollable::Scrollable; pub use slider::Slider; pub use space::Space; pub use svg::Svg; pub use text::Text; pub use text_input::TextInput; pub use toggler::Toggler; pub use tree::Tree; use iced_native::event::{self, Event}; use iced_native::layout::{self, Layout}; use iced_native::mouse; use iced_native::overlay; use iced_native::renderer; use iced_native::{Clipboard, Length, Point, Rectangle, Shell}; pub trait Widget { fn width(&self) -> Length; fn height(&self) -> Length; fn layout( &self, renderer: &Renderer, limits: &layout::Limits, ) -> layout::Node; fn draw( &self, state: &Tree, renderer: &mut Renderer, style: &renderer::Style, layout: Layout<'_>, cursor_position: Point, viewport: &Rectangle, ); fn tag(&self) -> tree::Tag { tree::Tag::stateless() } fn state(&self) -> tree::State { tree::State::None } fn children(&self) -> Vec { Vec::new() } fn diff(&self, _tree: &mut Tree) {} fn mouse_interaction( &self, _state: &Tree, _layout: Layout<'_>, _cursor_position: Point, _viewport: &Rectangle, _renderer: &Renderer, ) -> mouse::Interaction { mouse::Interaction::Idle } fn on_event( &mut self, _state: &mut Tree, _event: Event, _layout: Layout<'_>, _cursor_position: Point, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, _shell: &mut Shell<'_, Message>, ) -> event::Status { event::Status::Ignored } fn overlay<'a>( &'a self, _state: &'a mut Tree, _layout: Layout<'_>, _renderer: &Renderer, ) -> Option> { None } }