use crate::window::{Mode, UserAttention}; use iced_futures::MaybeSend; use std::fmt; /// An operation to be performed on some window. pub enum Action { /// Closes the current window and exits the application. Close, /// Moves the window with the left mouse button until the button is /// released. /// /// There’s no guarantee that this will work unless the left mouse /// button was pressed immediately before this function is called. Drag, /// Resize the window. Resize { /// The new logical width of the window width: u32, /// The new logical height of the window height: u32, }, /// Sets the window to maximized or back Maximize(bool), /// Set the window to minimized or back Minimize(bool), /// Move the window. /// /// Unsupported on Wayland. Move { /// The new logical x location of the window x: i32, /// The new logical y location of the window y: i32, }, /// Set the [`Mode`] of the window. SetMode(Mode), /// Fetch the current [`Mode`] of the window. FetchMode(Box T + 'static>), /// Sets the window to maximized or back ToggleMaximize, /// Toggles whether window has decorations /// ## Platform-specific /// - **X11:** Not implemented. /// - **Web:** Unsupported. ToggleDecorations, /// Requests user attention to the window, this has no effect if the application /// is already focused. How requesting for user attention manifests is platform dependent, /// see [`UserAttentionType`] for details. /// /// Providing `None` will unset the request for user attention. Unsetting the request for /// user attention might not be done automatically by the WM when the window receives input. /// /// ## Platform-specific /// /// - **iOS / Android / Web:** Unsupported. /// - **macOS:** `None` has no effect. /// - **X11:** Requests for user attention must be manually cleared. /// - **Wayland:** Requires `xdg_activation_v1` protocol, `None` has no effect. RequestUserAttention(Option), /// Brings the window to the front and sets input focus. Has no effect if the window is /// already in focus, minimized, or not visible. /// /// This method steals input focus from other applications. Do not use this method unless /// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive /// user experience. /// /// ## Platform-specific /// /// - **Web / Wayland:** Unsupported. GainFocus, } impl Action { /// Maps the output of a window [`Action`] using the provided closure. pub fn map( self, f: impl Fn(T) -> A + 'static + MaybeSend + Sync, ) -> Action where T: 'static, { match self { Self::Close => Action::Close, Self::Drag => Action::Drag, Self::Resize { width, height } => Action::Resize { width, height }, Self::Maximize(bool) => Action::Maximize(bool), Self::Minimize(bool) => Action::Minimize(bool), Self::Move { x, y } => Action::Move { x, y }, Self::SetMode(mode) => Action::SetMode(mode), Self::FetchMode(o) => Action::FetchMode(Box::new(move |s| f(o(s)))), Self::ToggleMaximize => Action::ToggleMaximize, Self::ToggleDecorations => Action::ToggleDecorations, Self::RequestUserAttention(attention_type) => { Action::RequestUserAttention(attention_type) } Self::GainFocus => Action::GainFocus, } } } impl fmt::Debug for Action { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { match self { Self::Close => write!(f, "Action::Close"), Self::Drag => write!(f, "Action::Drag"), Self::Resize { width, height } => write!( f, "Action::Resize {{ widget: {width}, height: {height} }}" ), Self::Maximize(value) => write!(f, "Action::Maximize({value})"), Self::Minimize(value) => write!(f, "Action::Minimize({value}"), Self::Move { x, y } => { write!(f, "Action::Move {{ x: {x}, y: {y} }}") } Self::SetMode(mode) => write!(f, "Action::SetMode({mode:?})"), Self::FetchMode(_) => write!(f, "Action::FetchMode"), Self::ToggleMaximize => write!(f, "Action::ToggleMaximize"), Self::ToggleDecorations => write!(f, "Action::ToggleDecorations"), Self::RequestUserAttention(_) => { write!(f, "Action::RequestUserAttention") } Self::GainFocus => write!(f, "Action::GainFocus"), } } }