//! Write some text for your users to read. use crate::alignment; use crate::layout; use crate::renderer; use crate::text; use crate::{ Color, Element, Hasher, Layout, Length, Point, Rectangle, Size, Widget, }; use std::hash::Hash; /// A paragraph of text. /// /// # Example /// /// ``` /// # type Text = iced_native::widget::Text; /// # /// Text::new("I <3 iced!") /// .color([0.0, 0.0, 1.0]) /// .size(40); /// ``` /// /// ![Text drawn by `iced_wgpu`](https://github.com/hecrj/iced/blob/7760618fb112074bc40b148944521f312152012a/docs/images/text.png?raw=true) #[derive(Debug)] pub struct Text { content: String, size: Option, color: Option, font: Renderer::Font, width: Length, height: Length, horizontal_alignment: alignment::Horizontal, vertical_alignment: alignment::Vertical, } impl Text { /// Create a new fragment of [`Text`] with the given contents. pub fn new>(label: T) -> Self { Text { content: label.into(), size: None, color: None, font: Default::default(), width: Length::Shrink, height: Length::Shrink, horizontal_alignment: alignment::Horizontal::Left, vertical_alignment: alignment::Vertical::Top, } } /// Sets the size of the [`Text`]. pub fn size(mut self, size: u16) -> Self { self.size = Some(size); self } /// Sets the [`Color`] of the [`Text`]. pub fn color>(mut self, color: C) -> Self { self.color = Some(color.into()); self } /// Sets the [`Font`] of the [`Text`]. /// /// [`Font`]: Renderer::Font pub fn font(mut self, font: impl Into) -> Self { self.font = font.into(); self } /// Sets the width of the [`Text`] boundaries. pub fn width(mut self, width: Length) -> Self { self.width = width; self } /// Sets the height of the [`Text`] boundaries. pub fn height(mut self, height: Length) -> Self { self.height = height; self } /// Sets the [`HorizontalAlignment`] of the [`Text`]. pub fn horizontal_alignment( mut self, alignment: alignment::Horizontal, ) -> Self { self.horizontal_alignment = alignment; self } /// Sets the [`VerticalAlignment`] of the [`Text`]. pub fn vertical_alignment( mut self, alignment: alignment::Vertical, ) -> Self { self.vertical_alignment = alignment; self } } impl Widget for Text where Renderer: text::Renderer, { fn width(&self) -> Length { self.width } fn height(&self) -> Length { self.height } fn layout( &self, renderer: &Renderer, limits: &layout::Limits, ) -> layout::Node { let limits = limits.width(self.width).height(self.height); let size = self.size.unwrap_or(renderer.default_size()); let bounds = limits.max(); let (width, height) = renderer.measure(&self.content, size, self.font, bounds); let size = limits.resolve(Size::new(width, height)); layout::Node::new(size) } fn draw( &self, renderer: &mut Renderer, style: &renderer::Style, layout: Layout<'_>, _cursor_position: Point, _viewport: &Rectangle, ) { draw( renderer, style, layout, &self.content, self.font, self.size, self.color, self.horizontal_alignment, self.vertical_alignment, ); } fn hash_layout(&self, state: &mut Hasher) { struct Marker; std::any::TypeId::of::().hash(state); self.content.hash(state); self.size.hash(state); self.width.hash(state); self.height.hash(state); } } /// Draws text using the same logic as the [`Text`] widget. /// /// Specifically: /// /// * If no `size` is provided, the default text size of the `Renderer` will be /// used. /// * If no `color` is provided, the [`renderer::Style::text_color`] will be /// used. /// * The alignment attributes do not affect the position of the bounds of the /// [`Layout`]. pub fn draw( renderer: &mut Renderer, style: &renderer::Style, layout: Layout<'_>, content: &str, font: Renderer::Font, size: Option, color: Option, horizontal_alignment: alignment::Horizontal, vertical_alignment: alignment::Vertical, ) where Renderer: text::Renderer, { let bounds = layout.bounds(); let x = match horizontal_alignment { alignment::Horizontal::Left => bounds.x, alignment::Horizontal::Center => bounds.center_x(), alignment::Horizontal::Right => bounds.x + bounds.width, }; let y = match vertical_alignment { alignment::Vertical::Top => bounds.y, alignment::Vertical::Center => bounds.center_y(), alignment::Vertical::Bottom => bounds.y + bounds.height, }; renderer.fill_text(crate::text::Text { content, size: f32::from(size.unwrap_or(renderer.default_size())), bounds: Rectangle { x, y, ..bounds }, color: color.unwrap_or(style.text_color), font, horizontal_alignment, vertical_alignment, }); } impl<'a, Message, Renderer> From> for Element<'a, Message, Renderer> where Renderer: text::Renderer + 'a, { fn from(text: Text) -> Element<'a, Message, Renderer> { Element::new(text) } } impl Clone for Text { fn clone(&self) -> Self { Self { content: self.content.clone(), size: self.size, color: self.color, font: self.font, width: self.width, height: self.height, horizontal_alignment: self.horizontal_alignment, vertical_alignment: self.vertical_alignment, } } }