//! Display vector graphics in your application. use crate::layout; use crate::renderer; use crate::svg::{self, Handle}; use crate::{Element, Hasher, Layout, Length, Point, Rectangle, Size, Widget}; use std::hash::Hash; use std::path::PathBuf; /// A vector graphics image. /// /// An [`Svg`] image resizes smoothly without losing any quality. /// /// [`Svg`] images can have a considerable rendering cost when resized, /// specially when they are complex. #[derive(Debug, Clone)] pub struct Svg { handle: Handle, width: Length, height: Length, } impl Svg { /// Creates a new [`Svg`] from the given [`Handle`]. pub fn new(handle: impl Into) -> Self { Svg { handle: handle.into(), width: Length::Fill, height: Length::Shrink, } } /// Creates a new [`Svg`] that will display the contents of the file at the /// provided path. pub fn from_path(path: impl Into) -> Self { Self::new(Handle::from_path(path)) } /// Sets the width of the [`Svg`]. pub fn width(mut self, width: Length) -> Self { self.width = width; self } /// Sets the height of the [`Svg`]. pub fn height(mut self, height: Length) -> Self { self.height = height; self } } impl Widget for Svg where Renderer: svg::Renderer, { fn width(&self) -> Length { self.width } fn height(&self) -> Length { self.height } fn layout( &self, renderer: &Renderer, limits: &layout::Limits, ) -> layout::Node { let (width, height) = renderer.dimensions(&self.handle); let aspect_ratio = width as f32 / height as f32; let mut size = limits .width(self.width) .height(self.height) .resolve(Size::new(width as f32, height as f32)); let viewport_aspect_ratio = size.width / size.height; if viewport_aspect_ratio > aspect_ratio { size.width = width as f32 * size.height / height as f32; } else { size.height = height as f32 * size.width / width as f32; } layout::Node::new(size) } fn draw( &self, renderer: &mut Renderer, _style: &renderer::Style, layout: Layout<'_>, _cursor_position: Point, _viewport: &Rectangle, ) { renderer.draw(self.handle.clone(), layout.bounds()) } fn hash_layout(&self, state: &mut Hasher) { std::any::TypeId::of::().hash(state); self.handle.hash(state); self.width.hash(state); self.height.hash(state); } } impl<'a, Message, Renderer> From for Element<'a, Message, Renderer> where Renderer: svg::Renderer, { fn from(icon: Svg) -> Element<'a, Message, Renderer> { Element::new(icon) } }