//! Display an icon. use crate::{ image, layout, Element, Hasher, Layout, Length, Point, Size, Widget, }; use std::{ hash::Hash, path::PathBuf, }; /// A simple icon_loader widget. #[derive(Debug, Clone)] pub struct Svg { handle: image::Handle, width: Length, height: Length, } impl Svg { /// Create a new [`Svg`] from the file at `path`. /// /// [`Svg`]: struct.Svg.html pub fn new(path: impl Into) -> Self { Svg { handle: image::Handle::from_path(path), width: Length::Fill, height: Length::Fill, } } /// Sets the width of the [`Svg`]. /// /// [`Svg`]: struct.Svg.html pub fn width(mut self, width: Length) -> Self { self.width = width; self } /// Sets the height of the [`Svg`]. /// /// [`Svg`]: struct.Svg.html pub fn height(mut self, height: Length) -> Self { self.height = height; self } } impl Widget for Svg where Renderer: image::Renderer, { fn width(&self) -> Length { self.width } fn height(&self) -> Length { self.height } fn layout(&self, renderer: &Renderer, limits: &layout::Limits) -> layout::Node { let (width, height) = renderer.dimensions(&self.handle); let aspect_ratio = width as f32 / height as f32; let mut size = limits .width(self.width) .height(self.height) .max(); let viewport_aspect_ratio = size.width / size.height; if viewport_aspect_ratio > aspect_ratio { size.width = width as f32 * size.height / height as f32; } else { size.height = height as f32 * size.width / width as f32; } layout::Node::new(size) } fn draw( &self, renderer: &mut Renderer, layout: Layout<'_>, _cursor_position: Point, ) -> Renderer::Output { renderer.draw(self.handle.clone(), layout) } fn hash_layout(&self, state: &mut Hasher) { self.width.hash(state); self.height.hash(state); } } impl<'a, Message, Renderer> From for Element<'a, Message, Renderer> where Renderer: image::Renderer, { fn from(icon: Svg) -> Element<'a, Message, Renderer> { Element::new(icon) } }