//! Create choices using radio buttons. use std::hash::Hash; use crate::alignment; use crate::event::{self, Event}; use crate::layout; use crate::mouse; use crate::renderer; use crate::text; use crate::touch; use crate::widget::{self, Row, Text}; use crate::{ Alignment, Clipboard, Color, Element, Hasher, Layout, Length, Point, Rectangle, Shell, Widget, }; pub use iced_style::radio::{Style, StyleSheet}; /// A circular button representing a choice. /// /// # Example /// ``` /// # type Radio<'a, Message> = /// # iced_native::widget::Radio<'a, Message, iced_native::renderer::Null>; /// # /// #[derive(Debug, Clone, Copy, PartialEq, Eq)] /// pub enum Choice { /// A, /// B, /// } /// /// #[derive(Debug, Clone, Copy)] /// pub enum Message { /// RadioSelected(Choice), /// } /// /// let selected_choice = Some(Choice::A); /// /// Radio::new(Choice::A, "This is A", selected_choice, Message::RadioSelected); /// /// Radio::new(Choice::B, "This is B", selected_choice, Message::RadioSelected); /// ``` /// /// ![Radio buttons drawn by `iced_wgpu`](https://github.com/hecrj/iced/blob/7760618fb112074bc40b148944521f312152012a/docs/images/radio.png?raw=true) #[allow(missing_debug_implementations)] pub struct Radio<'a, Message, Renderer: text::Renderer> { is_selected: bool, on_click: Message, label: String, width: Length, size: u16, spacing: u16, text_size: Option, text_color: Option, font: Renderer::Font, style_sheet: Box, } impl<'a, Message, Renderer: text::Renderer> Radio<'a, Message, Renderer> where Message: Clone, { /// The default size of a [`Radio`] button. pub const DEFAULT_SIZE: u16 = 28; /// The default spacing of a [`Radio`] button. pub const DEFAULT_SPACING: u16 = 15; /// Creates a new [`Radio`] button. /// /// It expects: /// * the value related to the [`Radio`] button /// * the label of the [`Radio`] button /// * the current selected value /// * a function that will be called when the [`Radio`] is selected. It /// receives the value of the radio and must produce a `Message`. pub fn new( value: V, label: impl Into, selected: Option, f: F, ) -> Self where V: Eq + Copy, F: 'static + Fn(V) -> Message, { Radio { is_selected: Some(value) == selected, on_click: f(value), label: label.into(), width: Length::Shrink, size: Self::DEFAULT_SIZE, spacing: Self::DEFAULT_SPACING, //15 text_size: None, text_color: None, font: Default::default(), style_sheet: Default::default(), } } /// Sets the size of the [`Radio`] button. pub fn size(mut self, size: u16) -> Self { self.size = size; self } /// Sets the width of the [`Radio`] button. pub fn width(mut self, width: Length) -> Self { self.width = width; self } /// Sets the spacing between the [`Radio`] button and the text. pub fn spacing(mut self, spacing: u16) -> Self { self.spacing = spacing; self } /// Sets the text size of the [`Radio`] button. pub fn text_size(mut self, text_size: u16) -> Self { self.text_size = Some(text_size); self } /// Sets the text color of the [`Radio`] button. pub fn text_color(mut self, color: Color) -> Self { self.text_color = Some(color); self } /// Sets the text font of the [`Radio`] button. pub fn font(mut self, font: Renderer::Font) -> Self { self.font = font; self } /// Sets the style of the [`Radio`] button. pub fn style( mut self, style_sheet: impl Into>, ) -> Self { self.style_sheet = style_sheet.into(); self } } impl<'a, Message, Renderer> Widget for Radio<'a, Message, Renderer> where Message: Clone, Renderer: text::Renderer, { fn width(&self) -> Length { self.width } fn height(&self) -> Length { Length::Shrink } fn layout( &self, renderer: &Renderer, limits: &layout::Limits, ) -> layout::Node { Row::<(), Renderer>::new() .width(self.width) .spacing(self.spacing) .align_items(Alignment::Center) .push( Row::new() .width(Length::Units(self.size)) .height(Length::Units(self.size)), ) .push( Text::new(&self.label) .width(self.width) .size(self.text_size.unwrap_or(renderer.default_size())), ) .layout(renderer, limits) } fn on_event( &mut self, event: Event, layout: Layout<'_>, cursor_position: Point, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, ) -> event::Status { match event { Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left)) | Event::Touch(touch::Event::FingerPressed { .. }) => { if layout.bounds().contains(cursor_position) { shell.publish(self.on_click.clone()); return event::Status::Captured; } } _ => {} } event::Status::Ignored } fn mouse_interaction( &self, layout: Layout<'_>, cursor_position: Point, _viewport: &Rectangle, ) -> mouse::Interaction { if layout.bounds().contains(cursor_position) { mouse::Interaction::Pointer } else { mouse::Interaction::default() } } fn draw( &self, renderer: &mut Renderer, style: &renderer::Style, layout: Layout<'_>, cursor_position: Point, _viewport: &Rectangle, ) { let bounds = layout.bounds(); let is_mouse_over = bounds.contains(cursor_position); let mut children = layout.children(); { let layout = children.next().unwrap(); let bounds = layout.bounds(); let size = bounds.width; let dot_size = size / 2.0; let style = if is_mouse_over { self.style_sheet.hovered() } else { self.style_sheet.active() }; renderer.fill_quad( renderer::Quad { bounds, border_radius: size / 2.0, border_width: style.border_width, border_color: style.border_color, }, style.background, ); if self.is_selected { renderer.fill_quad( renderer::Quad { bounds: Rectangle { x: bounds.x + dot_size / 2.0, y: bounds.y + dot_size / 2.0, width: bounds.width - dot_size, height: bounds.height - dot_size, }, border_radius: dot_size / 2.0, border_width: 0.0, border_color: Color::TRANSPARENT, }, style.dot_color, ); } } { let label_layout = children.next().unwrap(); widget::text::draw( renderer, style, label_layout, &self.label, self.font.clone(), self.text_size, self.text_color, alignment::Horizontal::Left, alignment::Vertical::Center, ); } } fn hash_layout(&self, state: &mut Hasher) { struct Marker; std::any::TypeId::of::().hash(state); self.label.hash(state); } } impl<'a, Message, Renderer> From> for Element<'a, Message, Renderer> where Message: 'a + Clone, Renderer: 'a + text::Renderer, { fn from( radio: Radio<'a, Message, Renderer>, ) -> Element<'a, Message, Renderer> { Element::new(radio) } }