//! Create choices using radio buttons. use crate::{ input::{mouse, ButtonState}, layout, row, text, Align, Clipboard, Color, Element, Event, Font, Hasher, HorizontalAlignment, Layout, Length, Point, Rectangle, Row, Text, VerticalAlignment, Widget, }; use std::hash::Hash; /// A circular button representing a choice. /// /// # Example /// ``` /// # use iced_native::Radio; /// # /// #[derive(Debug, Clone, Copy, PartialEq, Eq)] /// pub enum Choice { /// A, /// B, /// } /// /// #[derive(Debug, Clone, Copy)] /// pub enum Message { /// RadioSelected(Choice), /// } /// /// let selected_choice = Some(Choice::A); /// /// Radio::new(Choice::A, "This is A", selected_choice, Message::RadioSelected); /// /// Radio::new(Choice::B, "This is B", selected_choice, Message::RadioSelected); /// ``` /// /// ![Radio buttons drawn by `iced_wgpu`](https://github.com/hecrj/iced/blob/7760618fb112074bc40b148944521f312152012a/docs/images/radio.png?raw=true) #[allow(missing_debug_implementations)] pub struct Radio { is_selected: bool, on_click: Message, label: String, label_color: Option, } impl Radio { /// Creates a new [`Radio`] button. /// /// It expects: /// * the value related to the [`Radio`] button /// * the label of the [`Radio`] button /// * the current selected value /// * a function that will be called when the [`Radio`] is selected. It /// receives the value of the radio and must produce a `Message`. /// /// [`Radio`]: struct.Radio.html pub fn new(value: V, label: &str, selected: Option, f: F) -> Self where V: Eq + Copy, F: 'static + Fn(V) -> Message, { Radio { is_selected: Some(value) == selected, on_click: f(value), label: String::from(label), label_color: None, } } /// Sets the `Color` of the label of the [`Radio`]. /// /// [`Radio`]: struct.Radio.html pub fn label_color>(mut self, color: C) -> Self { self.label_color = Some(color.into()); self } } impl Widget for Radio where Renderer: self::Renderer + text::Renderer + row::Renderer, Message: Clone, { fn width(&self) -> Length { Length::Fill } fn height(&self) -> Length { Length::Shrink } fn layout( &self, renderer: &Renderer, limits: &layout::Limits, ) -> layout::Node { let size = self::Renderer::default_size(renderer); Row::<(), Renderer>::new() .spacing(15) .align_items(Align::Center) .push( Row::new() .width(Length::Units(size as u16)) .height(Length::Units(size as u16)), ) .push(Text::new(&self.label)) .layout(renderer, limits) } fn on_event( &mut self, event: Event, layout: Layout<'_>, cursor_position: Point, messages: &mut Vec, _renderer: &Renderer, _clipboard: Option<&dyn Clipboard>, ) { match event { Event::Mouse(mouse::Event::Input { button: mouse::Button::Left, state: ButtonState::Pressed, }) => { if layout.bounds().contains(cursor_position) { messages.push(self.on_click.clone()); } } _ => {} } } fn draw( &self, renderer: &mut Renderer, layout: Layout<'_>, cursor_position: Point, ) -> Renderer::Output { let bounds = layout.bounds(); let mut children = layout.children(); let radio_layout = children.next().unwrap(); let label_layout = children.next().unwrap(); let radio_bounds = radio_layout.bounds(); let label = text::Renderer::draw( renderer, label_layout.bounds(), &self.label, text::Renderer::default_size(renderer), Font::Default, self.label_color, HorizontalAlignment::Left, VerticalAlignment::Center, ); let is_mouse_over = bounds.contains(cursor_position); self::Renderer::draw( renderer, radio_bounds, self.is_selected, is_mouse_over, label, ) } fn hash_layout(&self, state: &mut Hasher) { self.label.hash(state); } } /// The renderer of a [`Radio`] button. /// /// Your [renderer] will need to implement this trait before being /// able to use a [`Radio`] button in your user interface. /// /// [`Radio`]: struct.Radio.html /// [renderer]: ../../renderer/index.html pub trait Renderer: crate::Renderer { /// Returns the default size of a [`Radio`] button. /// /// [`Radio`]: struct.Radio.html fn default_size(&self) -> u32; /// Draws a [`Radio`] button. /// /// It receives: /// * the bounds of the [`Radio`] /// * whether the [`Radio`] is selected or not /// * whether the mouse is over the [`Radio`] or not /// * the drawn label of the [`Radio`] /// /// [`Radio`]: struct.Radio.html fn draw( &mut self, bounds: Rectangle, is_selected: bool, is_mouse_over: bool, label: Self::Output, ) -> Self::Output; } impl<'a, Message, Renderer> From> for Element<'a, Message, Renderer> where Renderer: self::Renderer + row::Renderer + text::Renderer, Message: 'static + Clone, { fn from(radio: Radio) -> Element<'a, Message, Renderer> { Element::new(radio) } }