//! Create choices using radio buttons. use crate::input::{mouse, ButtonState}; use crate::{layout, Element, Event, Hasher, Layout, Length, Point, Widget}; use std::hash::Hash; pub use iced_core::Radio; impl Widget for Radio where Renderer: self::Renderer, Message: Clone + std::fmt::Debug, { fn width(&self) -> Length { Length::Fill } fn height(&self) -> Length { Length::Shrink } fn layout( &self, renderer: &Renderer, limits: &layout::Limits, ) -> layout::Node { renderer.layout(&self, limits) } fn on_event( &mut self, event: Event, layout: Layout<'_>, cursor_position: Point, messages: &mut Vec, _renderer: &Renderer, ) { match event { Event::Mouse(mouse::Event::Input { button: mouse::Button::Left, state: ButtonState::Pressed, }) => { if layout.bounds().contains(cursor_position) { messages.push(self.on_click.clone()); } } _ => {} } } fn draw( &self, renderer: &mut Renderer, layout: Layout<'_>, cursor_position: Point, ) -> Renderer::Output { renderer.draw(&self, layout, cursor_position) } fn hash_layout(&self, state: &mut Hasher) { self.label.hash(state); } } /// The renderer of a [`Radio`] button. /// /// Your [renderer] will need to implement this trait before being /// able to use a [`Radio`] button in your user interface. /// /// [`Radio`]: struct.Radio.html /// [renderer]: ../../renderer/index.html pub trait Renderer: crate::Renderer { /// Creates a [`Node`] for the provided [`Radio`]. /// /// [`Node`]: ../../struct.Node.html /// [`Radio`]: struct.Radio.html fn layout( &self, radio: &Radio, limits: &layout::Limits, ) -> layout::Node; /// Draws a [`Radio`] button. /// /// It receives: /// * the current cursor position /// * the bounds of the [`Radio`] /// * the bounds of the label of the [`Radio`] /// * whether the [`Radio`] is selected or not /// /// [`Radio`]: struct.Radio.html fn draw( &mut self, radio: &Radio, layout: Layout<'_>, cursor_position: Point, ) -> Self::Output; } impl<'a, Message, Renderer> From> for Element<'a, Message, Renderer> where Renderer: self::Renderer, Message: 'static + Clone + std::fmt::Debug, { fn from(checkbox: Radio) -> Element<'a, Message, Renderer> { Element::new(checkbox) } }