//! Create choices using radio buttons. use crate::event::{self, Event}; use crate::layout; use crate::mouse; use crate::row; use crate::text; use crate::{ Align, Clipboard, Element, Hasher, HorizontalAlignment, Layout, Length, Point, Rectangle, Row, Text, VerticalAlignment, Widget, }; use std::hash::Hash; /// A circular button representing a choice. /// /// # Example /// ``` /// # type Radio = /// # iced_native::Radio; /// # /// #[derive(Debug, Clone, Copy, PartialEq, Eq)] /// pub enum Choice { /// A, /// B, /// } /// /// #[derive(Debug, Clone, Copy)] /// pub enum Message { /// RadioSelected(Choice), /// } /// /// let selected_choice = Some(Choice::A); /// /// Radio::new(Choice::A, "This is A", selected_choice, Message::RadioSelected); /// /// Radio::new(Choice::B, "This is B", selected_choice, Message::RadioSelected); /// ``` /// /// ![Radio buttons drawn by `iced_wgpu`](https://github.com/hecrj/iced/blob/7760618fb112074bc40b148944521f312152012a/docs/images/radio.png?raw=true) #[allow(missing_debug_implementations)] pub struct Radio { is_selected: bool, on_click: Message, label: String, width: Length, size: u16, spacing: u16, text_size: Option, style: Renderer::Style, } impl Radio where Message: Clone, { /// Creates a new [`Radio`] button. /// /// It expects: /// * the value related to the [`Radio`] button /// * the label of the [`Radio`] button /// * the current selected value /// * a function that will be called when the [`Radio`] is selected. It /// receives the value of the radio and must produce a `Message`. pub fn new( value: V, label: impl Into, selected: Option, f: F, ) -> Self where V: Eq + Copy, F: 'static + Fn(V) -> Message, { Radio { is_selected: Some(value) == selected, on_click: f(value), label: label.into(), width: Length::Shrink, size: ::DEFAULT_SIZE, spacing: Renderer::DEFAULT_SPACING, //15 text_size: None, style: Renderer::Style::default(), } } /// Sets the size of the [`Radio`] button. pub fn size(mut self, size: u16) -> Self { self.size = size; self } /// Sets the width of the [`Radio`] button. pub fn width(mut self, width: Length) -> Self { self.width = width; self } /// Sets the spacing between the [`Radio`] button and the text. pub fn spacing(mut self, spacing: u16) -> Self { self.spacing = spacing; self } /// Sets the text size of the [`Radio`] button. pub fn text_size(mut self, text_size: u16) -> Self { self.text_size = Some(text_size); self } /// Sets the style of the [`Radio`] button. pub fn style(mut self, style: impl Into) -> Self { self.style = style.into(); self } } impl Widget for Radio where Message: Clone, Renderer: self::Renderer + text::Renderer + row::Renderer, { fn width(&self) -> Length { self.width } fn height(&self) -> Length { Length::Shrink } fn layout( &self, renderer: &Renderer, limits: &layout::Limits, ) -> layout::Node { Row::<(), Renderer>::new() .width(self.width) .spacing(self.spacing) .align_items(Align::Center) .push( Row::new() .width(Length::Units(self.size)) .height(Length::Units(self.size)), ) .push( Text::new(&self.label) .width(self.width) .size(self.text_size.unwrap_or(renderer.default_size())), ) .layout(renderer, limits) } fn on_event( &mut self, event: Event, layout: Layout<'_>, cursor_position: Point, messages: &mut Vec, _renderer: &Renderer, _clipboard: Option<&dyn Clipboard>, ) -> event::Status { match event { Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left)) => { if layout.bounds().contains(cursor_position) { messages.push(self.on_click.clone()); return event::Status::Captured; } } _ => {} } event::Status::Ignored } fn draw( &self, renderer: &mut Renderer, defaults: &Renderer::Defaults, layout: Layout<'_>, cursor_position: Point, _viewport: &Rectangle, ) -> Renderer::Output { let bounds = layout.bounds(); let mut children = layout.children(); let radio_layout = children.next().unwrap(); let label_layout = children.next().unwrap(); let radio_bounds = radio_layout.bounds(); let label = text::Renderer::draw( renderer, defaults, label_layout.bounds(), &self.label, self.text_size.unwrap_or(renderer.default_size()), Default::default(), None, HorizontalAlignment::Left, VerticalAlignment::Center, ); let is_mouse_over = bounds.contains(cursor_position); self::Renderer::draw( renderer, radio_bounds, self.is_selected, is_mouse_over, label, &self.style, ) } fn hash_layout(&self, state: &mut Hasher) { struct Marker; std::any::TypeId::of::().hash(state); self.label.hash(state); } } /// The renderer of a [`Radio`] button. /// /// Your [renderer] will need to implement this trait before being /// able to use a [`Radio`] button in your user interface. /// /// [renderer]: crate::renderer pub trait Renderer: crate::Renderer { /// The style supported by this renderer. type Style: Default; /// The default size of a [`Radio`] button. const DEFAULT_SIZE: u16; /// The default spacing of a [`Radio`] button. const DEFAULT_SPACING: u16; /// Draws a [`Radio`] button. /// /// It receives: /// * the bounds of the [`Radio`] /// * whether the [`Radio`] is selected or not /// * whether the mouse is over the [`Radio`] or not /// * the drawn label of the [`Radio`] fn draw( &mut self, bounds: Rectangle, is_selected: bool, is_mouse_over: bool, label: Self::Output, style: &Self::Style, ) -> Self::Output; } impl<'a, Message, Renderer> From> for Element<'a, Message, Renderer> where Message: 'a + Clone, Renderer: 'a + self::Renderer + row::Renderer + text::Renderer, { fn from(radio: Radio) -> Element<'a, Message, Renderer> { Element::new(radio) } }