//! Provide progress feedback to your users. use crate::layout; use crate::renderer; use crate::{ Color, Element, Hasher, Layout, Length, Point, Rectangle, Size, Widget, }; use std::{hash::Hash, ops::RangeInclusive}; pub use iced_style::progress_bar::{Style, StyleSheet}; /// A bar that displays progress. /// /// # Example /// ``` /// # use iced_native::widget::ProgressBar; /// let value = 50.0; /// /// ProgressBar::new(0.0..=100.0, value); /// ``` /// /// ![Progress bar drawn with `iced_wgpu`](https://user-images.githubusercontent.com/18618951/71662391-a316c200-2d51-11ea-9cef-52758cab85e3.png) #[allow(missing_debug_implementations)] pub struct ProgressBar<'a> { range: RangeInclusive, value: f32, width: Length, height: Option, style_sheet: Box, } impl<'a> ProgressBar<'a> { /// The default height of a [`ProgressBar`]. pub const DEFAULT_HEIGHT: u16 = 30; /// Creates a new [`ProgressBar`]. /// /// It expects: /// * an inclusive range of possible values /// * the current value of the [`ProgressBar`] pub fn new(range: RangeInclusive, value: f32) -> Self { ProgressBar { value: value.max(*range.start()).min(*range.end()), range, width: Length::Fill, height: None, style_sheet: Default::default(), } } /// Sets the width of the [`ProgressBar`]. pub fn width(mut self, width: Length) -> Self { self.width = width; self } /// Sets the height of the [`ProgressBar`]. pub fn height(mut self, height: Length) -> Self { self.height = Some(height); self } /// Sets the style of the [`ProgressBar`]. pub fn style( mut self, style_sheet: impl Into>, ) -> Self { self.style_sheet = style_sheet.into(); self } } impl<'a, Message, Renderer> Widget for ProgressBar<'a> where Renderer: crate::Renderer, { fn width(&self) -> Length { self.width } fn height(&self) -> Length { self.height.unwrap_or(Length::Units(Self::DEFAULT_HEIGHT)) } fn layout( &self, _renderer: &Renderer, limits: &layout::Limits, ) -> layout::Node { let limits = limits .width(self.width) .height(self.height.unwrap_or(Length::Units(Self::DEFAULT_HEIGHT))); let size = limits.resolve(Size::ZERO); layout::Node::new(size) } fn draw( &self, renderer: &mut Renderer, _style: &renderer::Style, layout: Layout<'_>, _cursor_position: Point, _viewport: &Rectangle, ) { let bounds = layout.bounds(); let (range_start, range_end) = self.range.clone().into_inner(); let active_progress_width = if range_start >= range_end { 0.0 } else { bounds.width * (self.value - range_start) / (range_end - range_start) }; let style = self.style_sheet.style(); renderer.fill_quad( renderer::Quad { bounds: Rectangle { ..bounds }, border_radius: style.border_radius, border_width: 0.0, border_color: Color::TRANSPARENT, }, style.background, ); if active_progress_width > 0.0 { renderer.fill_quad( renderer::Quad { bounds: Rectangle { width: active_progress_width, ..bounds }, border_radius: style.border_radius, border_width: 0.0, border_color: Color::TRANSPARENT, }, style.bar, ); } } fn hash_layout(&self, state: &mut Hasher) { struct Marker; std::any::TypeId::of::().hash(state); self.width.hash(state); self.height.hash(state); } } impl<'a, Message, Renderer> From> for Element<'a, Message, Renderer> where Renderer: 'a + crate::Renderer, Message: 'a, { fn from(progress_bar: ProgressBar<'a>) -> Element<'a, Message, Renderer> { Element::new(progress_bar) } }