//! Load and draw vector graphics. use crate::{Hasher, Rectangle}; use std::hash::{Hash, Hasher as _}; use std::path::PathBuf; use std::sync::Arc; /// An [`Svg`] handle. #[derive(Debug, Clone)] pub struct Handle { id: u64, data: Arc, } impl Handle { /// Creates an SVG [`Handle`] pointing to the vector image of the given /// path. pub fn from_path(path: impl Into) -> Handle { Self::from_data(Data::Path(path.into())) } /// Creates an SVG [`Handle`] from raw bytes containing either an SVG string /// or gzip compressed data. /// /// This is useful if you already have your SVG data in-memory, maybe /// because you downloaded or generated it procedurally. pub fn from_memory(bytes: impl Into>) -> Handle { Self::from_data(Data::Bytes(bytes.into())) } fn from_data(data: Data) -> Handle { let mut hasher = Hasher::default(); data.hash(&mut hasher); Handle { id: hasher.finish(), data: Arc::new(data), } } /// Returns the unique identifier of the [`Handle`]. pub fn id(&self) -> u64 { self.id } /// Returns a reference to the SVG [`Data`]. pub fn data(&self) -> &Data { &self.data } } impl Hash for Handle { fn hash(&self, state: &mut H) { self.id.hash(state); } } /// The data of an [`Svg`]. #[derive(Clone, Hash)] pub enum Data { /// File data Path(PathBuf), /// In-memory data /// /// Can contain an SVG string or a gzip compressed data. Bytes(Vec), } impl std::fmt::Debug for Data { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { match self { Data::Path(path) => write!(f, "Path({:?})", path), Data::Bytes(_) => write!(f, "Bytes(...)"), } } } /// A [`Renderer`] that can render vector graphics. /// /// [renderer]: crate::renderer pub trait Renderer: crate::Renderer { /// Returns the default dimensions of an SVG for the given [`Handle`]. fn dimensions(&self, handle: &Handle) -> (u32, u32); /// Draws an SVG with the given [`Handle`] and inside the provided `bounds`. fn draw(&mut self, handle: Handle, bounds: Rectangle); }