use crate::{Align, Justify, Length}; use std::hash::{Hash, Hasher}; use stretch::{geometry, style}; /// The appearance of a [`Node`]. /// /// [`Node`]: struct.Node.html #[derive(Debug, Clone, Copy)] pub struct Style(pub(crate) style::Style); impl Style { /// Defines the width of a [`Node`]. /// /// [`Node`]: struct.Node.html pub fn width(mut self, width: Length) -> Self { self.0.size.width = length_to_dimension(width); self } /// Defines the height of a [`Node`]. /// /// [`Node`]: struct.Node.html pub fn height(mut self, height: Length) -> Self { self.0.size.height = length_to_dimension(height); self } /// Defines the minimum width of a [`Node`]. /// /// [`Node`]: struct.Node.html pub fn min_width(mut self, min_width: Length) -> Self { self.0.min_size.width = length_to_dimension(min_width); self } /// Defines the maximum width of a [`Node`]. /// /// [`Node`]: struct.Node.html pub fn max_width(mut self, max_width: Length) -> Self { self.0.max_size.width = length_to_dimension(max_width); self } /// Defines the minimum height of a [`Node`]. /// /// [`Node`]: struct.Node.html pub fn min_height(mut self, min_height: Length) -> Self { self.0.min_size.height = length_to_dimension(min_height); self } /// Defines the maximum height of a [`Node`]. /// /// [`Node`]: struct.Node.html pub fn max_height(mut self, max_height: Length) -> Self { self.0.max_size.height = length_to_dimension(max_height); self } pub(crate) fn align_items(mut self, align: Align) -> Self { self.0.align_items = align.into(); self } pub(crate) fn justify_content(mut self, justify: Justify) -> Self { self.0.justify_content = justify.into(); self } /// Sets the alignment of a [`Node`]. /// /// If the [`Node`] is inside a... /// /// * [`Column`], this setting will affect its __horizontal__ alignment. /// * [`Row`], this setting will affect its __vertical__ alignment. /// /// [`Node`]: struct.Node.html /// [`Column`]: widget/struct.Column.html /// [`Row`]: widget/struct.Row.html pub fn align_self(mut self, align: Option) -> Self { self.0.align_self = match align { Some(align) => align.into(), None => stretch::style::AlignSelf::Auto, }; self } /// Sets the padding of a [`Node`]. /// /// [`Node`]: struct.Node.html pub fn padding(mut self, units: u16) -> Self { self.0.padding = stretch::geometry::Rect { start: style::Dimension::Points(units as f32), end: style::Dimension::Points(units as f32), top: style::Dimension::Points(units as f32), bottom: style::Dimension::Points(units as f32), }; self } } fn length_to_dimension(length: Length) -> style::Dimension { match length { Length::Shrink => style::Dimension::Undefined, Length::Fill => style::Dimension::Percent(1.0), Length::Units(units) => style::Dimension::Points(units as f32), } } impl Default for Style { fn default() -> Style { Style(style::Style { align_items: style::AlignItems::FlexStart, justify_content: style::JustifyContent::FlexStart, ..style::Style::default() }) } } impl Hash for Style { fn hash(&self, state: &mut H) { hash_size(&self.0.size, state); hash_size(&self.0.min_size, state); hash_size(&self.0.max_size, state); hash_rect(&self.0.margin, state); (self.0.flex_direction as u8).hash(state); (self.0.align_items as u8).hash(state); (self.0.justify_content as u8).hash(state); (self.0.align_self as u8).hash(state); (self.0.flex_grow as u32).hash(state); } } fn hash_size( size: &geometry::Size, state: &mut H, ) { hash_dimension(size.width, state); hash_dimension(size.height, state); } fn hash_rect( rect: &geometry::Rect, state: &mut H, ) { hash_dimension(rect.start, state); hash_dimension(rect.end, state); hash_dimension(rect.top, state); hash_dimension(rect.bottom, state); } fn hash_dimension(dimension: style::Dimension, state: &mut H) { match dimension { style::Dimension::Undefined => state.write_u8(0), style::Dimension::Auto => state.write_u8(1), style::Dimension::Points(points) => { state.write_u8(2); (points as u32).hash(state); } style::Dimension::Percent(percent) => { state.write_u8(3); (percent as u32).hash(state); } } }