use iced_core::{Point, Rectangle, Size}; use crate::event; use crate::layout; use crate::mouse; use crate::overlay; use crate::renderer; use crate::widget; use crate::{Clipboard, Event, Layout, Overlay, Shell}; /// An [`Overlay`] container that displays multiple overlay /// [`overlay::Element`] children #[allow(missing_debug_implementations)] pub struct Group<'a, Message, Renderer> { children: Vec>, } impl<'a, Message, Renderer> Group<'a, Message, Renderer> where Renderer: 'a + crate::Renderer, Message: 'a, { /// Creates an empty [`Group`]. pub fn new() -> Self { Self::default() } /// Creates a [`Group`] with the given elements. pub fn with_children( children: Vec>, ) -> Self { Group { children } } /// Adds an [`overlay::Element`] to the [`Group`]. pub fn push( mut self, child: impl Into>, ) -> Self { self.children.push(child.into()); self } /// Turns the [`Group`] into an overlay [`overlay::Element`] pub fn overlay(self) -> overlay::Element<'a, Message, Renderer> { overlay::Element::new(Point::ORIGIN, Box::new(self)) } } impl<'a, Message, Renderer> Default for Group<'a, Message, Renderer> where Renderer: 'a + crate::Renderer, Message: 'a, { fn default() -> Self { Self::with_children(Vec::new()) } } impl<'a, Message, Renderer> Overlay for Group<'a, Message, Renderer> where Renderer: crate::Renderer, { fn layout( &self, renderer: &Renderer, bounds: Size, _position: Point, ) -> layout::Node { layout::Node::with_children( bounds, self.children .iter() .map(|child| child.layout(renderer, bounds)) .collect(), ) } fn on_event( &mut self, event: Event, layout: Layout<'_>, cursor_position: Point, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, ) -> event::Status { self.children .iter_mut() .zip(layout.children()) .map(|(child, layout)| { child.on_event( event.clone(), layout, cursor_position, renderer, clipboard, shell, ) }) .fold(event::Status::Ignored, event::Status::merge) } fn draw( &self, renderer: &mut Renderer, theme: &::Theme, style: &renderer::Style, layout: Layout<'_>, cursor_position: Point, ) { for (child, layout) in self.children.iter().zip(layout.children()) { child.draw(renderer, theme, style, layout, cursor_position); } } fn mouse_interaction( &self, layout: Layout<'_>, cursor_position: Point, viewport: &Rectangle, renderer: &Renderer, ) -> mouse::Interaction { self.children .iter() .zip(layout.children()) .map(|(child, layout)| { child.mouse_interaction( layout, cursor_position, viewport, renderer, ) }) .max() .unwrap_or_default() } fn operate( &mut self, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn widget::Operation, ) { operation.container(None, &mut |operation| { self.children.iter_mut().zip(layout.children()).for_each( |(child, layout)| { child.operate(layout, renderer, operation); }, ) }); } } impl<'a, Message, Renderer> From> for overlay::Element<'a, Message, Renderer> where Renderer: 'a + crate::Renderer, Message: 'a, { fn from(group: Group<'a, Message, Renderer>) -> Self { group.overlay() } }