pub use crate::Overlay; use crate::event::{self, Event}; use crate::layout; use crate::mouse; use crate::renderer; use crate::{Clipboard, Hasher, Layout, Point, Rectangle, Shell, Size, Vector}; /// A generic [`Overlay`]. #[allow(missing_debug_implementations)] pub struct Element<'a, Message, Renderer> { position: Point, overlay: Box + 'a>, } impl<'a, Message, Renderer> Element<'a, Message, Renderer> where Renderer: crate::Renderer, { /// Creates a new [`Element`] containing the given [`Overlay`]. pub fn new( position: Point, overlay: Box + 'a>, ) -> Self { Self { position, overlay } } /// Returns the position of the [`Element`]. pub fn position(&self) -> Point { self.position } /// Translates the [`Element`]. pub fn translate(mut self, translation: Vector) -> Self { self.position = self.position + translation; self } /// Applies a transformation to the produced message of the [`Element`]. pub fn map(self, f: &'a dyn Fn(Message) -> B) -> Element<'a, B, Renderer> where Message: 'a, Renderer: 'a, B: 'static, { Element { position: self.position, overlay: Box::new(Map::new(self.overlay, f)), } } /// Computes the layout of the [`Element`] in the given bounds. pub fn layout(&self, renderer: &Renderer, bounds: Size) -> layout::Node { self.overlay.layout(renderer, bounds, self.position) } /// Processes a runtime [`Event`]. pub fn on_event( &mut self, event: Event, layout: Layout<'_>, cursor_position: Point, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, ) -> event::Status { self.overlay.on_event( event, layout, cursor_position, renderer, clipboard, shell, ) } /// Returns the current [`mouse::Interaction`] of the [`Element`]. pub fn mouse_interaction( &self, layout: Layout<'_>, cursor_position: Point, viewport: &Rectangle, renderer: &Renderer, ) -> mouse::Interaction { self.overlay.mouse_interaction( layout, cursor_position, viewport, renderer, ) } /// Draws the [`Element`] and its children using the given [`Layout`]. pub fn draw( &self, renderer: &mut Renderer, style: &renderer::Style, layout: Layout<'_>, cursor_position: Point, ) { self.overlay.draw(renderer, style, layout, cursor_position) } /// Computes the _layout_ hash of the [`Element`]. pub fn hash_layout(&self, state: &mut Hasher) { self.overlay.hash_layout(state, self.position); } } struct Map<'a, A, B, Renderer> { content: Box + 'a>, mapper: &'a dyn Fn(A) -> B, } impl<'a, A, B, Renderer> Map<'a, A, B, Renderer> { pub fn new( content: Box + 'a>, mapper: &'a dyn Fn(A) -> B, ) -> Map<'a, A, B, Renderer> { Map { content, mapper } } } impl<'a, A, B, Renderer> Overlay for Map<'a, A, B, Renderer> where Renderer: crate::Renderer, { fn layout( &self, renderer: &Renderer, bounds: Size, position: Point, ) -> layout::Node { self.content.layout(renderer, bounds, position) } fn on_event( &mut self, event: Event, layout: Layout<'_>, cursor_position: Point, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, B>, ) -> event::Status { let mut local_messages = Vec::new(); let mut local_shell = Shell::new(&mut local_messages); let event_status = self.content.on_event( event, layout, cursor_position, renderer, clipboard, &mut local_shell, ); shell.merge(local_shell, self.mapper); event_status } fn mouse_interaction( &self, layout: Layout<'_>, cursor_position: Point, viewport: &Rectangle, renderer: &Renderer, ) -> mouse::Interaction { self.content.mouse_interaction( layout, cursor_position, viewport, renderer, ) } fn draw( &self, renderer: &mut Renderer, style: &renderer::Style, layout: Layout<'_>, cursor_position: Point, ) { self.content.draw(renderer, style, layout, cursor_position) } fn hash_layout(&self, state: &mut Hasher, position: Point) { self.content.hash_layout(state, position); } }