use crate::{ layout, Clipboard, Event, Hasher, Layer, Layout, Point, Size, Vector, }; use std::rc::Rc; #[allow(missing_debug_implementations)] pub struct Overlay<'a, Message, Renderer> { position: Point, layer: Box + 'a>, } impl<'a, Message, Renderer> Overlay<'a, Message, Renderer> where Renderer: crate::Renderer, { pub fn new( position: Point, layer: Box + 'a>, ) -> Self { Self { position, layer } } pub fn translate(mut self, translation: Vector) -> Self { self.position = self.position + translation; self } pub fn map(self, f: Rc B>) -> Overlay<'a, B, Renderer> where Message: 'static, Renderer: 'a, B: 'static, { Overlay { position: self.position, layer: Box::new(Map::new(self.layer, f)), } } pub fn layout(&self, renderer: &Renderer, bounds: Size) -> layout::Node { self.layer.layout(renderer, bounds, self.position) } pub fn draw( &self, renderer: &mut Renderer, defaults: &Renderer::Defaults, layout: Layout<'_>, cursor_position: Point, ) -> Renderer::Output { self.layer.draw(renderer, defaults, layout, cursor_position) } pub fn hash_layout(&self, state: &mut Hasher) { self.layer.hash_layout(state, self.position); } pub fn on_event( &mut self, event: Event, layout: Layout<'_>, cursor_position: Point, messages: &mut Vec, renderer: &Renderer, clipboard: Option<&dyn Clipboard>, ) { self.layer.on_event( event, layout, cursor_position, messages, renderer, clipboard, ) } } struct Map<'a, A, B, Renderer> { layer: Box + 'a>, mapper: Rc B>, } impl<'a, A, B, Renderer> Map<'a, A, B, Renderer> { pub fn new( layer: Box + 'a>, mapper: Rc B + 'static>, ) -> Map<'a, A, B, Renderer> { Map { layer, mapper } } } impl<'a, A, B, Renderer> Layer for Map<'a, A, B, Renderer> where Renderer: crate::Renderer, { fn layout( &self, renderer: &Renderer, bounds: Size, position: Point, ) -> layout::Node { self.layer.layout(renderer, bounds, position) } fn on_event( &mut self, event: Event, layout: Layout<'_>, cursor_position: Point, messages: &mut Vec, renderer: &Renderer, clipboard: Option<&dyn Clipboard>, ) { let mut original_messages = Vec::new(); self.layer.on_event( event, layout, cursor_position, &mut original_messages, renderer, clipboard, ); original_messages .drain(..) .for_each(|message| messages.push((self.mapper)(message))); } fn draw( &self, renderer: &mut Renderer, defaults: &Renderer::Defaults, layout: Layout<'_>, cursor_position: Point, ) -> Renderer::Output { self.layer.draw(renderer, defaults, layout, cursor_position) } fn hash_layout(&self, state: &mut Hasher, position: Point) { self.layer.hash_layout(state, position); } }