use crate::{Align, Point, Rectangle, Size}; /// The bounds of an element and its children. #[derive(Debug, Clone, Default)] pub struct Node { bounds: Rectangle, children: Vec, } impl Node { /// Creates a new [`Node`] with the given [`Size`]. pub const fn new(size: Size) -> Self { Self::with_children(size, Vec::new()) } /// Creates a new [`Node`] with the given [`Size`] and children. pub const fn with_children(size: Size, children: Vec) -> Self { Node { bounds: Rectangle { x: 0.0, y: 0.0, width: size.width, height: size.height, }, children, } } /// Returns the [`Size`] of the [`Node`]. pub fn size(&self) -> Size { Size::new(self.bounds.width, self.bounds.height) } /// Returns the bounds of the [`Node`]. pub fn bounds(&self) -> Rectangle { self.bounds } /// Returns the children of the [`Node`]. pub fn children(&self) -> &[Node] { &self.children } /// Aligns the [`Node`] in the given space. pub fn align( &mut self, horizontal_alignment: Align, vertical_alignment: Align, space: Size, ) { match horizontal_alignment { Align::Start => {} Align::Center => { self.bounds.x += (space.width - self.bounds.width) / 2.0; } Align::End => { self.bounds.x += space.width - self.bounds.width; } } match vertical_alignment { Align::Start => {} Align::Center => { self.bounds.y += (space.height - self.bounds.height) / 2.0; } Align::End => { self.bounds.y += space.height - self.bounds.height; } } } /// Moves the [`Node`] to the given position. pub fn move_to(&mut self, position: Point) { self.bounds.x = position.x; self.bounds.y = position.y; } }