//! Draw geometry using meshes of triangles. use bytemuck::{Pod, Zeroable}; /// A set of [`Vertex2D`] and indices representing a list of triangles. #[derive(Clone, Debug)] pub struct Mesh2D { /// The vertices of the mesh pub vertices: Vec, /// The list of vertex indices that defines the triangles of the mesh. /// /// Therefore, this list should always have a length that is a multiple of /// 3. pub indices: Vec, } /// A two-dimensional vertex with some color in __linear__ RGBA. #[derive(Copy, Clone, Debug, Zeroable, Pod)] #[repr(C)] pub struct Vertex2D { /// The vertex position pub position: [f32; 2], /// The vertex color in __linear__ RGBA. pub color: [f32; 4], }