//! Draw geometry using meshes of triangles. use bytemuck::{Pod, Zeroable}; /// A set of [`Vertex2D`] and indices representing a list of triangles. #[derive(Clone, Debug)] pub struct Mesh2D { /// The vertices of the mesh pub vertices: Vec, /// The list of vertex indices that defines the triangles of the mesh. /// /// Therefore, this list should always have a length that is a multiple of 3. pub indices: Vec, } /// A two-dimensional vertex. #[derive(Copy, Clone, Debug, Zeroable, Pod)] #[repr(C)] pub struct Vertex2D { /// The vertex position in 2D space. pub position: [f32; 2], } /// A two-dimensional vertex with a color. #[derive(Copy, Clone, Debug, Zeroable, Pod)] #[repr(C)] pub struct ColoredVertex2D { /// The vertex position in 2D space. pub position: [f32; 2], /// The color of the vertex in __linear__ RGBA. pub color: [f32; 4], }