//! A compositor is responsible for initializing a renderer and managing window //! surfaces. use crate::{Error, Viewport}; use iced_core::Color; use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle}; use thiserror::Error; /// A graphics compositor that can draw to windows. pub trait Compositor: Sized { /// The settings of the backend. type Settings: Default; /// The iced renderer of the backend. type Renderer: iced_core::Renderer; /// The surface of the backend. type Surface; /// Creates a new [`Compositor`]. fn new( settings: Self::Settings, compatible_window: Option<&W>, ) -> Result<(Self, Self::Renderer), Error>; /// Crates a new [`Surface`] for the given window. /// /// [`Surface`]: Self::Surface fn create_surface( &mut self, window: &W, width: u32, height: u32, ) -> Self::Surface; /// Configures a new [`Surface`] with the given dimensions. /// /// [`Surface`]: Self::Surface fn configure_surface( &mut self, surface: &mut Self::Surface, width: u32, height: u32, ); /// Returns [`Information`] used by this [`Compositor`]. fn fetch_information(&self) -> Information; /// Presents the [`Renderer`] primitives to the next frame of the given [`Surface`]. /// /// [`Renderer`]: Self::Renderer /// [`Surface`]: Self::Surface fn present>( &mut self, renderer: &mut Self::Renderer, surface: &mut Self::Surface, viewport: &Viewport, background_color: Color, overlay: &[T], ) -> Result<(), SurfaceError>; /// Screenshots the current [`Renderer`] primitives to an offscreen texture, and returns the bytes of /// the texture ordered as `RGBA` in the `sRGB` color space. /// /// [`Renderer`]: Self::Renderer fn screenshot>( &mut self, renderer: &mut Self::Renderer, surface: &mut Self::Surface, viewport: &Viewport, background_color: Color, overlay: &[T], ) -> Vec; } /// Result of an unsuccessful call to [`Compositor::present`]. #[derive(Clone, PartialEq, Eq, Debug, Error)] pub enum SurfaceError { /// A timeout was encountered while trying to acquire the next frame. #[error( "A timeout was encountered while trying to acquire the next frame" )] Timeout, /// The underlying surface has changed, and therefore the surface must be updated. #[error( "The underlying surface has changed, and therefore the surface must be updated." )] Outdated, /// The swap chain has been lost and needs to be recreated. #[error("The surface has been lost and needs to be recreated")] Lost, /// There is no more memory left to allocate a new frame. #[error("There is no more memory left to allocate a new frame")] OutOfMemory, } /// Contains information about the graphics (e.g. graphics adapter, graphics backend). #[derive(Debug)] pub struct Information { /// Contains the graphics adapter. pub adapter: String, /// Contains the graphics backend. pub backend: String, }